this post was submitted on 28 Sep 2025
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[–] jjjalljs@ttrpg.network 68 points 2 months ago (5 children)

Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10."

He was like "no. It's mine. I found it."

Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.

[–] binarytobis@lemmy.world 44 points 2 months ago* (last edited 2 months ago) (2 children)

Stuff like this is why games usually end by the 6th session.

See also: rogue steals from the party because “It’s what my character would do!” but gets upset when my barbarian kills them afterwards for the same reason.

[–] jjjalljs@ttrpg.network 9 points 2 months ago (1 children)

That doesn't seem like the same thing at all. Can you elaborate?

[–] binarytobis@lemmy.world 25 points 2 months ago (1 children)

Both are example of stubborn group members who need to be flexible and work well with others.

[–] jjjalljs@ttrpg.network 9 points 2 months ago (1 children)

The fighter in my story is the rogue in your story? That makes sense.

[–] binarytobis@lemmy.world 5 points 2 months ago

Yes indeed!

[–] UnderpantsWeevil@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

There's a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another.

I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a "Bad Ending" to a game and allow players to experience it. This doesn't have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on "everyone fucks up and gets thrown in jail together" can be its own kind of team-building exercise. And for faster and more heavy handed games, a "bad ending" can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped.

What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that can include a kleptomaniac and a short-tempered brute, so long as the players can agree that's the kind of game they're ready to play.

But it's definitely harder to do than a game in which everyone's a team player.

[–] YerLam@lemmy.world 21 points 2 months ago (1 children)

Did you let him become chief trap finder? That's a quick way to get the item back.

[–] jjjalljs@ttrpg.network 22 points 2 months ago* (last edited 2 months ago) (1 children)

Hah, I should have. I do remember letting him search first once and being petty about it. "Oh, you got a 12? A whole twelve? Woowwwww. I'm going to take 10 and get a, let's see- twenty-two. Would be a 27 if only I had some sort of magical equipment boost"

(For those of you who don't remember, "take 10" was a 3e rule where you can opt to treat the roll as if you'd rolled a 10, so long as you're not in immediate danger. https://www.d20srd.org/srd/skills/usingSkills.htm )

edit: fixed typo that reversed meaning

[–] VindictiveJudge@lemmy.world 11 points 2 months ago* (last edited 2 months ago)

so long as you’re in immediate danger.

*not in immediate danger

[–] peoplebeproblems@midwest.social 5 points 2 months ago* (last edited 2 months ago)

TBF, that's pretty much what every rogue I know would say

[–] Szyler@lemmy.world -2 points 2 months ago (1 children)

Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.

[–] XM34@feddit.org 6 points 2 months ago (2 children)

No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?

[–] DragonTypeWyvern@midwest.social 2 points 2 months ago

Yes, I see rogues doing that

[–] Szyler@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

Oh sorry, I miss read it as you couldn't because rogue had some effect that only worked to 20, so you having it would only benefit you slightly until you hit the ceiling of 20 for your rogue mechanic.

[–] don@lemmy.ca 37 points 2 months ago (4 children)

Druid: You wanna try it

Fighter: Yeah let’s see what happens

Both: grab item together

[–] webghost0101@sopuli.xyz 21 points 2 months ago

One side becomes staff, one side becomes spear.

Its rather unwieldy.

[–] snooggums@piefed.world 12 points 2 months ago

Oh, so it is a swinger party.

[–] peoplebeproblems@midwest.social 6 points 2 months ago

They merge into a grotesque tree with a moving face that makes a sound when ever a breeze occurs "kill me... kill me..."

[–] Szyler@lemmy.world 1 points 2 months ago

It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.

The Druid loses bonus actions on hits below 10 or when surrounded.

The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.

[–] edgemaster72@lemmy.world 26 points 2 months ago (1 children)

Meanwhile, the Rogue with a bag of holding: "What staff/spear are you guys talking about?"

[–] rainwall@piefed.social 11 points 2 months ago

You mean the rogue with an epic, OP bag of holding that steals things automatically.

[–] surph_ninja@lemmy.world 22 points 2 months ago* (last edited 2 months ago) (1 children)

Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.

[–] chuckleslord@lemmy.world 7 points 2 months ago (1 children)
[–] surph_ninja@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

Good point. Still not worth a fight.

[–] pennomi@lemmy.world 10 points 2 months ago (1 children)
[–] Szyler@lemmy.world 1 points 2 months ago

Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.

[–] Kolanaki@pawb.social 5 points 2 months ago

Bard: "I'll just hold onto it until you two work this out."

staff turns into a giant horse cock dildo

[–] UnderpantsWeevil@lemmy.world 4 points 2 months ago (1 children)

Standard Action: Use the item

Move Action: Throw the item to the other guy

[–] Jerkface@lemmy.world 2 points 2 months ago

Exactly what I came here for. Kratos catching axe

[–] markovs_gun@lemmy.world 3 points 2 months ago

This is the plot of Soul Calibur lmao

[–] NigelFrobisher@aussie.zone 3 points 2 months ago (1 children)

At least with op staff you’d have people to answer the phone and arrange party logistics.

[–] moondoggie@lemmy.world 1 points 2 months ago

And pizza on Fridays

[–] Blackmist@feddit.uk 3 points 2 months ago

Hunter weapon tbh

[–] Witchfire@lemmy.world 2 points 2 months ago

They give it to the Rogue because they're both convinced it's cursed

[–] Xenny@lemmy.world 1 points 2 months ago

Multi class time

[–] otter@lemmy.dbzer0.com 1 points 2 months ago (1 children)

Real talk: do you allow wildshape to include owlbear as an option? 😅😶

[–] psud@aussie.zone 1 points 2 months ago (1 children)

If bg3 is any indication there's nothing wrong with an owlbear druid in a party that doesn't otherwise have a tank

[–] otter@lemmy.dbzer0.com 1 points 2 months ago

~~If bg3 is any indication~~ there's nothing wrong with an owlbear druid ~~in a party that doesn't otherwise have a tank~~

FTFY 🥰