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This community is for meaningful discussions of tabletop/pen & paper RPGs

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I've heard a lot about Burning Wheel that made me interested. But is it only good for playing in the included fantasy setting?

How hard is it to hack/reskin it into some other setting?

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Hello everybody, our game is finally out on KS: [https://www.kickstarter.com/projects/weirdplace/residue-rpg

It is called Residue®, and it is a love letter to Mothership RPG and Fighting Fantasy books. I always loved reading those books when I was younger and following an adventure, and I wanted to bring that same solo experience into a sci-fi horror setting. The easiest way to describe it is Call of Cthulhu meets Mad Max.

In Residue, you play as one of three characters and try to survive the environment while exploring ruins of past civilizations in search of quartz that contain memories. Places twist and turn, geometries change, and spacetime is shattered, so learning and understanding is one of the last purposes left. You manage resources to stay alive and fight the corruption of the land. If you ever lose your resolve, you become Corrupted permanently, which unlocks special items but changes the narrative, NPCs become hostile, and the ruins push back harder.

My plan is to do a Box Set. The game has a dual-layer player board, tokens, cards, and custom dice.

You can also download a free quickstart guidebook here to feel the vibes and mechanics. https://drive.google.com/drive/folders/1efJh94DwDM3bsZox6t1FB8OrM2DLKJLJ?usp=sharing

If we get funded, it will be a dream come true to make this thing. Thank you for checking it out.

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submitted 1 week ago* (last edited 1 week ago) by iamthetot@piefed.ca to c/rpg@ttrpg.network
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Ive been in the TTRPG Discord since the beginning, and was also an early backer for the Neopets TTRPG Kickstarter. I have also read the playtest in its entirety.

It's... not good. I don't just mean the playtest, either, I mean the entire situation around the Kickstarter is really bad. PUBLICLY-DISPLAYED internal fighting among the developers at Geekify, and also the people developing the game have no RPG designers -- or at the very least none who have come out publicly as being an actual RPG designer in the 2 years this has been developed.

It's a very messy debacle and the project manager seems to have no idea what to do about it.

Also, I give my opinions on the actual playtest itself, which is indeed mostly just the D&D open-source rules slightly reworded.

I've never made a video where I'm upset before, and I'm always extremely supportive of indie or more-obscure projects like this, but having backed with over $100 and waiting 2 years just to find out the mess this situation is has really gotten to me.

What do you guys think of the situation in general? Do you still feel hopeful for the project? Have you read the playtest and if so what do YOU think?

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First I got notified about Para Bellum. Now I got pinged about a bit of short-fiction.

I think that's cool, I haven't looked into those books but IMO there haven't been much about Desert Wars in the official lore

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I think it looks very interesting, but not for me. It is quite combat heavy and you have to play with minis (I am a theatre of mind kinda guy). Alsp I am not the biggest fan of startong as local legend on level 1, the power level is to high for me.

That being said I love the class design and the team focus. (I only watched videos)

What are your opinions? Did you already play it?

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I have a group online, we used to do in person but had to do online and m not sure how to feel about it now. I have depression im always super nervous somehow. I feel like im letting my emotions ruin my fun and im not sure what to tell my dnd group. i also wish we could do other stuff and not just dnd but idk, they seem to only want dnd as that's something we all know.

What would you advise i do?

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I've always GM'd with my laptop, never used a screen, but I like the idea of it more and more.

I was just curious what people put on there? What do you consider essential and what has come in handy for you?

For reference I run Call of Cthulhu so especially interested in that, but I've also done DND so really just curious in general.

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Curious to know how other GMs go about designing and filling out their campaigns with different material like items, NPCs, locations, etc. I've traditionally gone very deep and sometimes even granular (much to my own detriment because I bite off more than I can chew sometimes), and try to build out enough material to establish the setting and make everyone feel "unique" to the campaign setting.

What do you find works best for you? How deep do you like to go when building out the setting and materials? Are there any specific elements you focus more on as opposed to others?

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Great blog posts related to playing, GMing, and designing TTRPGs, from the last year.

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I made a one-word horror roleplaying game!

It's a free to download PDF.

If you're not familiar with lyric games and are curious, check out the linked episode of the Dice Exploder podcast - in short, they are focused on exploring the question "what constitutes a game?" (and often being a bit obnoxious in the process of answering).

https://naught101.itch.io/it-comes

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Has anyone tried this game? It's yet another take on modernizing OSR, which apparently has gathered a few enthusiastic players.

I've heard that it doesn't do anything new, but what is there, it's excellent. I've been feeling the itch for a dungeon crawl for quite some time now (all my parties have been playing narrative-heavy DnD5e/5.5 and it's becoming a bit stale tbh), so I wanted to master something different. Do you have experience with Shadowdark? Would you recommend it? Is there something I should pay attention to? Tips on how to run OSR?

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I'm thinking of running a Mothership campaign in the near future, but my group typically plays over Zoom and not everyone has a device that can support a VTT, so all of our games tend to be "theater of the mind". No complaints, I've played this way for years.

If you've played Mothership, do you think it would be runnable without a TT/VTT, or is that pretty essential?

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Hello!

I am a fairly new GM, and have only ran a few sessions of CY_BORG. I’ve played in many home TTRPG games (mostly DnD 5e) and have familiarized myself (through reading rather than experience sadly) with some fundamental RPG design and GM advice. My issue is, at the time I went to the game store to pick up RPG books, I wasn’t knowledgeable on Shadowrun and the editions/universe other than the fact I wanted to run it some day.

I have now realized, after buying the book and past the possibility of return, that I have bought the reprint of Shadowrun 2050 (1e) which appears to be the most complicated and problematic of the games in terms of system. That being said, I’d still like to run this some day and I’m mostly fine with a bit of complexity and crunch in an RPG. I was wondering, though, if there was a way that I could sort of build up to running something like Shadowrun?

Running not only a very rules heavy system but also a world with something complicated like The Matrix in it is pretty daunting compared to most RPG systems I’ve been interested in, so I’m a bit lost on resources to help guide me. It also doesn’t help that even among old school Shadowrun fans 1e seems to be the least played edition.

Thanks in advance!

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Hi all, hope this is the right place to put a question like this.

I am looking for a potential roleplaying game to play with my kid (9 years), but there is absolutely no interest for anything fantasy or sci-fi. Just a love of anything animals and recently we discovered Everdell as a cool boardgame for our family. Root is another boardgame that in style would fit our interests.

Does anyone know of any roleplaying game featuring animals having jobs, building communities? Fighting monsters or evil dudes is not completely off the table I think, I am sure I could tone that down myself if necessary. Bonus plus if it features art like the two games I mentioned.

Thanks!

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Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don't use dice? Are there any that completely remove luck/random chance on "important player actions"?

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Howdy. So I’ve been running a 5e D&D game live at a table and another one on foundry. Both groups kind of collapsed over the holidays and that’s fine. I want to try a super hero RPG. I’ve been looking at Masks but it seems kind of teen focused which I’m not into. Does anyone know if this system is more adaptable than I’m giving it credit or if there is a better system they could recommend?

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