My prime example would be Donald Trump. Hideously looking and true evil while dumping strength, dexterity, constitution (unfortunately not enough), intelligence and wisdom, but he undeniably has at least an 18 in charisma.
XM34
I'm every part of that meme and I like it! 😁
It's funny. I know a lot of players who think like you, but I and many others go in the completely opposite direction. The tension in my combat encounters has increased significantly since my group and I started to only give vague health info. Suddenly, it's a surprise agin when a character goes down and you can almost feel the tension every round when another hidden death save is rolled!
No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
Nothing of value. Just some YouTube Kiddies beating a dead horse once again.
Meh, I really don't give two shits about it either way. In my campaigns, I'll just ignore this and have orcs and goblins default to evil unless my party decides to do something that requires them to be more nuanced. But most of the time I just need fantasy bugs that can be squashed without any moral dilemma attached.
That doesn't mean that other groups can't have their nuanced orcs that have tragic generational trauma attached. It's just not something I need for my average dungeon crawl. That's the beauty of the hobby. There's no one right way to go about it.
Lol, what? 😂😂😂😂😂😂
You've either never left the DnD bubble, or you're just blatantly ignorant towards 90% of what tabletop roleplaying games are! Seriously, that's the shittiest shittake I've ever heard when it comes to TTRPGs. I seriously hope you're joking, but I'm afraid you're not.
At least a third of the TTRPG systems I play don't even have combat rules because it's just so irrelevant in these systems. And then there's the vast majority of systems like Vampires: The Masquerade, Call of Cuthulu, fate, etc. where conbat exists, but is almost completely irrelevant. I've played in several groups that go multiple sessions without a single combat encounter and it never felt lile combat was important or missing.
TLDR: Lol 😂😂😂😂😂😂
I absolutely love The Dark Eye in every aspect except for its combat! About half of my campaigns are run in that system and I absolutely love the amount of customization it allows for your characters.
So, what you're telling me is 5e works well for combat. Which is exactly what I wrote.
But combat isn't the only aspect of a tabletop roleplaying game. Far from it. Sure, if all you want to do is play out your superhero fantasy of killing ever bigger foes, then DnD works well enough I guess. But for me, that gets boring real fast. I want drama, mystery, social encounters, wilderness survival, interesting travelling etc. DnD does none of this.
Hexxen is pretty amazing. The rules are extremely simple, but maintain enough complexity to still be fun and it knows what it wants to be and focuses on its core goals. Investigation is fun and engaging, combat is fast and dangerous, but not necessarily deadly and there are numerous interesting character classes that you can combine to build exactly the witch hunter you want.
Other than that, I'm working on my own system with a combat experience similar to DnD, but the social complexity and character customisability of The Dark Eye.
And lose the entire fun in the process...
Spike trap? I have spider climb/fly speed! Enemies sneaking about in the dark? I have darkvision! Resources running low and no safe place to take a rest? I cast Tiny Hut!
DnD takes the entire fun out of dungeon crawling just so that a single person can win the d*ck measuring contest of "I'm the greatest" at any given moment
Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether.
It's not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.