this post was submitted on 03 Jun 2025
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TranscriptionThe GM: *Makes a clearly overpowered monster, intending for the party to flee.*

The Party:

[Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.]

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[–] ummthatguy@lemmy.world 44 points 9 months ago (2 children)
[–] Wild_Mastic@lemmy.world 24 points 9 months ago

Why not legendary creature? It surely is legendary as a meme

[–] ImplyingImplications@lemmy.ca 6 points 9 months ago

Many whelps! Handle it!

[–] Kolanaki@pawb.social 28 points 9 months ago* (last edited 9 months ago)

I had a thing set up with a Illithid giving the party a quest, hitting them with a psionic holding ability to coerce them and one of my players threw a fit about being held when he had a feat that specifically said it only prevented him from being held by magic spells, and not spell-like abilities or psionics or any other "magic but not really" mechanic.

So I let him move. He attacked the Illithid. So he also died.

[–] Ziggurat@jlai.lu 25 points 9 months ago (2 children)

Some stuff to remember, if you don't want a TPK

Never expect that the party will surrender.

If you tell the party it's dangerous don't go there , you can bet they'll be there by the end of the evening

Ignore the critical fail rules when a PC use explosive

[–] apotheotic@beehaw.org 11 points 9 months ago (1 children)

Fourth thing to remember:

If your party suffers an avoidable TPK once, they won't do it again

[–] ICastFist@programming.dev 8 points 9 months ago

If your party suffers an avoidable TPK once, they won’t do it again

Maybe not the exact same TPK, but some will definitely find another very avoidable TPK and try to solve it via headbutts

[–] mojofrododojo@lemmy.world 10 points 9 months ago* (last edited 9 months ago)

this is where dm'ing is much more about storytelling and less about direct mechanics.

for example, in this case I'd let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea... "Your weapon doesn't have the range, for shit's sake, the arms are hundreds of feet long, it's much larger and further away than you assumed." Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what's happened.

Now, when they follow the fucker to it's lair.... then it's on like donkey kong lol, stupidity can only survive so many attempts.

[–] arrow74@lemm.ee 24 points 9 months ago (2 children)

It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

The only solution is to make running the painfully obvious choice

[–] Zagorath@aussie.zone 14 points 9 months ago (1 children)

The other solution is to have an alternative 'out'. Like if the overpowered enemy doesn't actually want to kill the players, but knock them out and capture them. Or if there's an established (non–deus ex) rescuer who can come in and save them...preferably in a way that forces them to escape without removing the threat from being there in the future.

[–] jjjalljs@ttrpg.network 4 points 9 months ago

Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track.

Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is "fight the spider to the death!". But if you ask the players again "what is your goal here?" they might remember it's "get through the mountains", not "kill everything we meet." Now they might focus on how to get past it safely.

If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.

[–] sundray@lemmus.org 18 points 9 months ago (2 children)
[–] DmMacniel@feddit.org 10 points 9 months ago (1 children)

okay, the Kraken takes 1 damage.

[–] AnUnusualRelic@lemmy.world 1 points 9 months ago

I'll try a backstab!

[–] kichae@wanderingadventure.party 3 points 9 months ago

* Laughs in Pathfinder 2 level scaling.

[–] aeronmelon@lemmy.world 14 points 9 months ago

I had a friend who would go straight to the final boss in Chrono Trigger at the start of the game. Somehow he knew how to stalemate the fight so that he could keep the party alive for hours even though everyone was level 1 and impossibly outclassed.