Ziggurat

joined 9 months ago
[–] Ziggurat@jlai.lu 4 points 3 weeks ago

French rpg bloodlust is famous for God Weapon having their own urges but not being able to indulge them without a human bearing the weapon.

Leading to the poor human getting some power based on what the weaponk let them do, while having a weapon begging them to indulge in violence, lust or any other awful sin.

Having a player having the weapon and another one the bearer open the road to pretty interesting roleplay

[–] Ziggurat@jlai.lu 4 points 1 month ago* (last edited 1 month ago) (1 children)

I once had a GM whose house rules included every battle receiving enemy reinforcements each d4 rounds.

he end there were four factions in the ruckus and it was taking about 60 minutes per round for him to run it.

Actually if combat are long enough that re-inforcement have the time to come you're doing something wrong. NPC aren't stormtroopers who always miss, and PC aren't doing practice shooting. A combat shall be quick and deadly, if you're lucky one hit shall cause an injury, but usually an opponent doing a successful attack roll will at least incapacitate a PC.

PCs that hit 0 HP aren’t dead, they’re just helpless (disarmed, KOed, socially cowed, etc.) Make it clear that nonlethal options are always on the table. [Spiceomancy]

In the same category, once a character lost enought HP to get maluses, I ask them to roll endurance (whatever how it's called in your game) to simply stay conscious, not only it helps preventing stupid death, but make combat faster. I believe some OSR games have a morale roll acting a bit similar

[–] Ziggurat@jlai.lu 6 points 1 month ago

Main issue is the extra GM workload, which is why I like the GM never roll trend, one less stuff to do means more time to focus on GMing

[–] Ziggurat@jlai.lu 3 points 1 month ago

with randos off Discord or Roll20 and not actually in person with people they know.

I know online rpg changed a lot in 20 years, but when I was playing online around 2010, playing on teamspeak, also meant be part of community, and ask others GM about new players before having them joining your table (No show, cheating and other bad behaviour would quickly be known by everyone) . Moreover, because you don't know them, it's easy to kick them out.

[–] Ziggurat@jlai.lu 8 points 1 month ago (1 children)

Remind me that larp when my character ended-up being an Eunuch. Use it as a resistance against a mass orgasm spel, that was a hilarious moment, and didn't changed much the outcome

[–] Ziggurat@jlai.lu 5 points 1 month ago (1 children)

While I never GMed Blades in the dark I have some forged in the dark XP and GM an old game about thieves a while ago, so I may have some pointer

Mechanics

forged in the dark is IMO at the sweet spot between rule light and rule heavy, while the core rule are simple, the stress mechanic, the position/effect, and the special playbook action adds a certain layer of complexity, do not advertised it as a rule light game it's not.

Another important thing, ask the player to roll the f.... dices. As a GM, I tend to skip roll for "common action" that the player would be able to do no matter what. In Forged in the dark, "everyting is a clock" that you fill with failure/success. So rolling the dice is what make the games move forward (and the whole partial failure means that the dice result matters). In general I keep a large macro clock the plot thicken/alarm level when I'm getting rid of short term idea to materialise time lost letting NPC move in the background

While I am less happy with the downtime phase, it's a key part of the game, depending on your game style it may evolve to the main game, but I use it as a fancy purchase/XP/Heal phase

Urban Thieve campaign

Remember, as the player are stuck in the city, their action matter, treat it like a political game, they'll quickly need to find allies

[–] Ziggurat@jlai.lu 5 points 1 month ago

Actually, it sounds like a great design choice, D&D has been way more focused on combat than regular rpg, and has never been the proper choice for roleplay, politics, horror, investigation story.

It seems that at least 4th edition was doing combat right

[–] Ziggurat@jlai.lu 22 points 1 month ago

Gender-swapping has been a common theme in fictions/legend for as long as we had these. And my hot-take is that RPG didn't started to attract LGBT player in the last decade, but society didn't let these player be open with themselves before the last decade, and that some of these players who in the 80's/90's/00's used gender swapping as a theme in their stories would actually come-out/transition if they were 20-30-40 years longer.

[–] Ziggurat@jlai.lu 2 points 1 month ago

The whole game dynamic is incredible, and the secret roles being different from the main roles gives some replay potential at least on GM side.

As usual, make sure players know what they signed for, if they're into miniature combat it's not the game for them. If they look for a emotional role play heavy game about a family dynamic that's a must play.

Note that the first act feels a bit slow, but it really helps building the dynamic to have a strong game during second act and tears during final scene

[–] Ziggurat@jlai.lu 3 points 1 month ago (2 children)

The space between us, https://wiborawildfeuer.itch.io/the-space-between-us

A video conference nordic larp play it, you'll thx me latter

[–] Ziggurat@jlai.lu 2 points 1 month ago

Not that much special tools. I try to keep my game prep short, at a point I found out there is no need to write long text when I am the only one reading them, so I keep some bullet lists

I recently switched to a *cloud note taking app (anytype) as it syncs well between PC and tablet, rather than good old Libre office.

Stable diffusion when needing illustration and in the mood to play with image generators.

Illwinter map making app, that I got at some steam sales, when I want to do a map. So maybe 10% of the case

For pregen characterà my goto is now Libre office impress to fill a character sheet + backstory + goals, this assume that I don't find a sheet at another format

A small paper notebook, for my ongoing notes, and usually I ask the PC to do the session recap while writing down the stuff they want to develop and finishing the game prep at this moment

[–] Ziggurat@jlai.lu 55 points 1 month ago (2 children)

Having the traitor in the party, has a binary result, it'es either one of the best campaign you'll play, or a horror story, no middle ground

 

I was recently a bit surprise by seeing video of RPG tables where everyone has a laptop, and I even saw a thread about whether GM allowing only paper sheet are reasonable

However, on my experience (and I am part of big club, so I interact with a lot of players), some GM have a laptop or tablet especially in the era of .pdf books, but most player would use only paper.

So I am curious what's your take on electronic device, is it fully banned at your table, a GM only tool, a stuff that some player may use for note taking ? Or do you use VTT technology like you would online when playing in person ?

 

Let's forget about the Oops TPK, but let's discuss about the time it ended-up greatly, no matter whether the party decided t sacrify their life to save the world (or simply their honour) or that horror game where the PC found-out too late that they're hopeless and bound to die

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