copacetic

joined 2 years ago
[–] copacetic@discuss.tchncs.de 1 points 1 hour ago

This is the full spellbook currently:

Arcane Prepared Spells DC 17, attack +7; 1st illusory object, command, dizzying colors; Cantrips (1st) daze, detect magic, figment, shield, telekinetic projectile, prestidigitation

Wizard Focus Spells DC 17, attack +7, 1 focus point; 1st charming push

 

I'm about to play a gnome illusion wizard and I'm researching (high INT!) creative uses for illusions.

A classic is an illusory wall to hide behind as enemies run past or cannot aim to you. Or make the pit seem to be somewhere else so they fall in as they charge you. Or fake allies for distraction.

We're playing Pathfinder 2e as 1st level characters. So technically that means the wizard has Figment (Ghost Sound), Illusory Object, and Prestidigitation at his disposal.

There are probably some cool illusion stories in this community?

 

Do you have a preferred play style?

 

To those unfamiliar, Sam attempted to create a real-time play-by-post wargame set on Mothership’s best module, but he accidentally created an enormous text-only LARP instead.

I think this blog post is among the better ones if you never heard of this before.

[–] copacetic@discuss.tchncs.de 1 points 3 days ago (1 children)

I have read stories that D&D in the 70s it was normal to have groups of 10-20 people. There were player roles like "mappers" for drawing the map. There was a "caller" who summarized the player moves for the GM.

[–] copacetic@discuss.tchncs.de 1 points 4 days ago

You are not alone.

[–] copacetic@discuss.tchncs.de -1 points 4 months ago

How do you know? Did you actually read the article or what?? 😉

[–] copacetic@discuss.tchncs.de 3 points 5 months ago (3 children)

It seems to me like all the Youtubers actually agree: This Daggerheart license is not as bad as OGL but there are some parts which raise concerns.

It isn't a problem for now but imagine a future where someone big (like Hasbro or Disney or...) buys the rights to Daggerheart and wants to extract more money from the IP. Having experienced WotC, the TTRPG community is sensitive about it, so it seems appropriate to demand some more explanation from Darrington Press.

[–] copacetic@discuss.tchncs.de 2 points 5 months ago

On a scale of 0 (no clue what they are doing) to 10 (there is a master plan with a hundred steps), how strategic is Critical Role?

My guess would be around 3. This is mostly „seems like a cool idea, let’s do it“ without much of a plan.

[–] copacetic@discuss.tchncs.de 3 points 6 months ago

In one word: politics.

More words from here:

Domain-level play is an old term for giving RPG characters political power in the form of ”domains” they control, be those guilds, corporations, or part or all of a sovereign nation. Historically, Dungeons and Dragons campaigns would eventually see the characters having enough wealth and influence to purchase a stronghold, which would give them not only a base of operations but also a parcel of land to see over. Once the characters were officially nobles in this way, a whole new area of storylines could open up, involving courtly intrigue as well as broader politics. At a default level this would insert characters onto a bigger political stage, but it was both possible and for some palatable to start changing the course of politics in the world in which the game took place.

[–] copacetic@discuss.tchncs.de 6 points 6 months ago (2 children)

It looks like a dingy old library. The librarian is actually a genie using mind-control-illusion on everybody but the wizard.

It is a really busy lab where assistants move stuff and build things 24/7. Everybody as an alarm-switch-gadget.

The Eternal Vault is intended for long term storage: Only creatures can get out. No thing, no gear, no spells. The wizard strips naked whenever he needs to look something up in there.

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