You are not alone.
copacetic
How do you know? Did you actually read the article or what?? 😉
It seems to me like all the Youtubers actually agree: This Daggerheart license is not as bad as OGL but there are some parts which raise concerns.
It isn't a problem for now but imagine a future where someone big (like Hasbro or Disney or...) buys the rights to Daggerheart and wants to extract more money from the IP. Having experienced WotC, the TTRPG community is sensitive about it, so it seems appropriate to demand some more explanation from Darrington Press.
On a scale of 0 (no clue what they are doing) to 10 (there is a master plan with a hundred steps), how strategic is Critical Role?
My guess would be around 3. This is mostly „seems like a cool idea, let’s do it“ without much of a plan.
In one word: politics.
Domain-level play is an old term for giving RPG characters political power in the form of ”domains” they control, be those guilds, corporations, or part or all of a sovereign nation. Historically, Dungeons and Dragons campaigns would eventually see the characters having enough wealth and influence to purchase a stronghold, which would give them not only a base of operations but also a parcel of land to see over. Once the characters were officially nobles in this way, a whole new area of storylines could open up, involving courtly intrigue as well as broader politics. At a default level this would insert characters onto a bigger political stage, but it was both possible and for some palatable to start changing the course of politics in the world in which the game took place.
It looks like a dingy old library. The librarian is actually a genie using mind-control-illusion on everybody but the wizard.
It is a really busy lab where assistants move stuff and build things 24/7. Everybody as an alarm-switch-gadget.
The Eternal Vault is intended for long term storage: Only creatures can get out. No thing, no gear, no spells. The wizard strips naked whenever he needs to look something up in there.
If you want to watch some videos, I can recommend the Goobertown Hobbies Youtube channel. Here a video on paint pigments and here his Getting Started tutorial.
I have read stories that D&D in the 70s it was normal to have groups of 10-20 people. There were player roles like "mappers" for drawing the map. There was a "caller" who summarized the player moves for the GM.