this post was submitted on 02 Nov 2025
29 points (100.0% liked)

rpg

4335 readers
27 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] spittingimage@lemmy.world 8 points 1 month ago (5 children)

At the start of combat, roll a d4. In that many rounds, something (usually something bad) will happen.

I once had a GM whose house rules included every battle receiving enemy reinforcements each d4 rounds. One combat took three weeks to resolve. At the end there were four factions in the ruckus and it was taking about 60 minutes per round for him to run it. After the first evening we weren't even trying to fight anyone, we were just withdrawing.

So a lot of these suggestions need "...but not to the point of bogging down the game" added.