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If you don't see how a literal Darwinian struggle resulting in both physical pleasure and a direct demonstration of your god's philosophy follows a logical chain of thought that's just a straight up skill issue.
Would it help if you knew that they live in the Underdark, aka the womb of the earth, and their ultimate goal is to burst out of that womb and reconquer the sunlit surface?
Like, it's not really subtle once you have the required background lore. Pretty blatant metaphor, in fact.
When you hear "Lloth twisted" you could substitute "magically bioengineered" if that helps. Her goal was to turn an essentialist race of good/chaotic beings into lawful/evil ones, to do that she made physical changes that reinforce her desired behaviors.
Lloth linked unavoidable fetal Social Darwinism into physical pleasure for the future matriarchs of her new elven society. Lloth wanted a society that glorified the survival of the fittest above practically all else, and this was a means towards the end.
Yes, it's edgy cringe, but that's the point: this is a setting with objective capital-E Evil gods and Evil is fucking cringe.
(Also it was made by horny super dweebs)
The Tau thing is interesting because people got that idea from a source that you're supposed to recognize is an Imperial anti-xeno propaganda manual.
Drow are elves that got twisted specifically by Lloth into hypercompetitiveness among other things.
It's cringe but it's strangely logical cringe.
There's actually a lot of metaphysical logic behind the reason there's like a thousand kinds of elf and they're all separate races with notable physical differences unlike other groups that mostly settle with "these halflings are taller"
Tl;Dr elves were originally eladrin, the champion race of good/chaotic. Their chaotic nature means that their children adopt the traits of their environment but as they're a deliberate Tolkien reference having left their native plane is functionally their original sin, like the elves leaving Valinor in LotR. (Unless I'm misremembering the specifics, but the vibe is still right)
Yes, I see rogues doing that
I'm sold, you have my vote in the conclave
There is the small problem that I'm not a cardinal, or a Catholic, or a Christian but I think if we get enough other people on board we can take the Swiss Guard and then those things become traditionally optional
In that case, however, Drow are the descendants of elves that followed a god that betrayed Corellon. They aren't innately evil, they are innately good/chaotic and programmed to be evil/lawful (by DND logic).
Orcs are theoretically opposite. Evil/chaotic by essentialist, divinely mandated nature and capable of learning otherwise.
More importantly, they're people the PCs can murder for gold with no discussion about morality... And while that's convenient for some DMs it does have some very, very obvious problems.
Phrases spoken before disaster for $400, please
A valid build in Pathfinder 1.0 was a quad pistol halfling paladin with a velociraptor mount.
It's more an organization of like-minded individuals that get issued kinky uniforms