this post was submitted on 18 Sep 2025
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How is this a viable business (piefedimages.s3.eu-central-003.backblazeb2.com)
 
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[–] Tolookah@discuss.tchncs.de 53 points 2 months ago (1 children)

Ah, Dave's slop shop, where you can exchange loot for rations. He's got a pot of bubbling liquid, about the same color as the swamp itself.

[–] panda_abyss@lemmy.ca 16 points 2 months ago (3 children)
[–] Tolookah@discuss.tchncs.de 17 points 2 months ago

Spoiler: the whole swamp is pea soup, the pot is not.

[–] stupidcasey@lemmy.world 5 points 2 months ago

You misspelled it but it is.

[–] Quetzalcutlass@lemmy.world 3 points 2 months ago (1 children)

It's A Cauldron of Endless Bog Water. The merchant lost it a while back and came here to retrieve it after tales spread of a new swamp popping up out of nowhere.

[–] panda_abyss@lemmy.ca 2 points 2 months ago (1 children)

What’s the flow rate of that cauldron if emptied or placed upside down?

Based on your answer could become a quest or quest item in a campaign

[–] Quetzalcutlass@lemmy.world 3 points 2 months ago

As always, it works at the Speed of Plot™.

Which somehow becomes much slower the second players come up with a use for an infinite source of unclean water.

[–] UnhingedFridge@lemmy.world 47 points 2 months ago (2 children)

Good time for a crusty witch that scams the players and tries to harm them when they leave

[–] Thedogdrinkscoffee@lemmy.ca 15 points 2 months ago* (last edited 2 months ago)

Or...

Someone who drinks Baileys out of a shoe, goes to a club where people wee on each other and has a mangina. He wants you to stay. Forever.

[–] javiwhite@feddit.uk 4 points 2 months ago

Or she employs the old 'secretly give them a gold eating coin' trick. Momentary gain for eternal torment.

[–] jjjalljs@ttrpg.network 26 points 2 months ago (1 children)

I bet someone has compiled a list of common video game tropes people try to bring into tabletop games. "Expecting a merchant to buy the blood soaked armor without questions" would definitely be on there.

[–] lord_ryvan@ttrpg.network 4 points 2 months ago (1 children)

“Sleeping to regain hit points, multiple times a day, even when in a high speed chase” is up there for me.

[–] jjjalljs@ttrpg.network 3 points 2 months ago

If I ever play D&D again, I think I'm going to spend a lot of time in session 0 getting on the same page about if we're playing D&D as a resource management game, or as a wacky hijinks game. So many people want to play the latter, but expect a long rest to be as easy as it is in video games.

"I'm out of spells! Can we long rest?"

"You're out of spells after casting nearly every single round of combat in the past 3 fights, and you want to chill out for 8 to 16 hours here, in the court of the evil duke's castle, while he's working on a ritual to summon a demon lord in a few hours?"

I mean, I kind of get it. The game is set up so you have all these cool toys. Of course you want to use them. That conflict is why I dislike per-day resources.

[–] Grimy@lemmy.world 13 points 2 months ago

That's when you reward your greedy players with a hag and a booth full of cursed items.

[–] aeronmelon@lemmy.world 10 points 2 months ago (1 children)

“Welcome to Swamp Swap! We buy and sell anything that floats.”

[–] madjo@feddit.nl 4 points 2 months ago

Lets see if this rusty armor floats then.

[–] Flickerby@lemmy.zip 6 points 2 months ago

Shrek needs armaments for his latest excursion

[–] doingthestuff@lemy.lol 5 points 2 months ago

[me trying to sell stuff in my yard]

[I live in a swamp]

[–] rumschlumpel@feddit.org 4 points 2 months ago

Doing business with adventures is just that lucrative.

[–] ImgurRefugee114@reddthat.com 2 points 2 months ago

Except it has three coins and a mushroom