sirblastalot

joined 2 years ago
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rpg
[–] sirblastalot@ttrpg.network 3 points 2 days ago

The DM gave him an OP magic item to compensate for his crappy build

[–] sirblastalot@ttrpg.network 1 points 5 days ago (2 children)

Your worn items just kind of morph into your body when you wildshape. You don't have to strip naked to go from humanoid to animal, for instance.

[–] sirblastalot@ttrpg.network 8 points 1 week ago (1 children)

Magic is rare in most settings.

[–] sirblastalot@ttrpg.network 2 points 1 week ago (4 children)

RAW that wouldn't do anything though.

[–] sirblastalot@ttrpg.network 3 points 3 weeks ago

If you don't want to do a one-shot, I still recommend keeping it short. 3-5 sessions perhaps. Just to dip a toe in and even out the kinks, and be able to feel good that you completed something. Decide if you want to commit to a big sprawling campaign after the first little demo campaign.

[–] sirblastalot@ttrpg.network 2 points 1 month ago

For sure! And that scarcity of resources and failing supply chains is a GREAT setting for questing!

[–] sirblastalot@ttrpg.network 3 points 1 month ago (2 children)

A couple thoughts occur:

  • If you wanted to justify big cities in wildernesses, you could use the prevalence of monsters to do so. Say it's just too dangerous to have small villages, and everyone has to spend the night in a walled town/city for their own safety.
  • I'm pondering how magic could effect this, too. You might have a whole Town in this ecosystem replaced by just a single wizard, who's willing to magic up complex tools or luxuries in exchange for an exorbitant payment from the peasants.
  • A lot of fantasy settings are lowkey post-apocalyptic, inspired by the Dark Ages and/or The Black Death. You may encounter isolated Villages that are struggling to scrape by as their Town got wiped off the map, or isolated Cities crammed full of starving refugees that fled their Villages.
[–] sirblastalot@ttrpg.network 1 points 1 month ago (1 children)

Could you elaborate? How do their healing systems work? What makes them good?

[–] sirblastalot@ttrpg.network 1 points 1 month ago (3 children)

Do you have a system you like where healing is a good idea? I'm a 3.5 native so I'm kind of used to the philosophy of "the best healing is killing them before you take damage." But I'm interested in systems design in general and if there's a particularly good example of doing it better I'd love to learn about it.

[–] sirblastalot@ttrpg.network 1 points 1 month ago (1 children)

I know y'all are talking about like, buying a wish spell, but y'all make it sound like the mom hired a magic gigolo XD

[–] sirblastalot@ttrpg.network 1 points 1 month ago

Now you've inspired me. I should make a character who's 1 level in sorcerer, the rest in wizard, and the premise is that they set out to prove everyone wrong that they're not just going to rely on their inborn talents and they're ready to do the work!

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submitted 3 months ago* (last edited 3 months ago) by sirblastalot@ttrpg.network to c/rpgmemes@ttrpg.network
 

Just got done investigating a spambot we had earlier, and it looks like they used a lot of compromised accounts on other instances to give their post an initial upvote boost. If you don't already, please remember to use a good strong password. Keeping your account secure helps reduce spam across the whole of lemmy, and keeps your account from getting banned for things you didn't actually do.

I recommend Diceware! I use it in my professional capacity as an IT/Security person, and also you get to use your mathrocks!

EDIT: Oh, also, all that numbers and symbols shit is no longer considered good practice. Just make it a really long collection of random words, at least 12, ideally 16+ characters. And make sure the words are actually random; your 3 favorite sports teams isn't good enough, which is why I recommend diceware.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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