this post was submitted on 10 Dec 2023
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How do you do long rests that makes it annoying? Usually it's:
Party: We would like to take a long rest.
DM: Sounds good, you are now rested.
If you let players take too many long rests in DND 5e it fucks over short-rest and no-rest classes. Long rest people get more Fun Stuff than everyone else. Feels bad.
Edit: also it does weird things to the story pacing. Any time sensitivity gets weird if the players are going a five minute adventuring day
For my group I have them make sure to secure the area as their rest may get interrupted if they don't
But I also roll on a relevant encounter table when they do and add a modifier based on the groups checks for it being secure (usually a survival check, so usually it's the ranger doing the rolling for that)
Short rests are a lot easier though
Random encounters aren't the most interesting thing to do at the table for most people. Design choices that funnel the play time into them then seems like a poor idea.
If you're playing the game just for the combat itself then it's probably fine. But if you're playing for any sort of story then fighting a random pack of spiders probably pays off less than fighting plot relevant stuff.