this post was submitted on 10 Dec 2023
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[–] pancakes@sh.itjust.works 0 points 2 years ago (2 children)

How do you do long rests that makes it annoying? Usually it's:

Party: We would like to take a long rest.

DM: Sounds good, you are now rested.

[–] jjjalljs@ttrpg.network 3 points 2 years ago* (last edited 2 years ago)

If you let players take too many long rests in DND 5e it fucks over short-rest and no-rest classes. Long rest people get more Fun Stuff than everyone else. Feels bad.

Edit: also it does weird things to the story pacing. Any time sensitivity gets weird if the players are going a five minute adventuring day

[–] Gormadt@lemmy.blahaj.zone 0 points 2 years ago (1 children)

For my group I have them make sure to secure the area as their rest may get interrupted if they don't

But I also roll on a relevant encounter table when they do and add a modifier based on the groups checks for it being secure (usually a survival check, so usually it's the ranger doing the rolling for that)

Short rests are a lot easier though

[–] jjjalljs@ttrpg.network 1 points 2 years ago

Random encounters aren't the most interesting thing to do at the table for most people. Design choices that funnel the play time into them then seems like a poor idea.

If you're playing the game just for the combat itself then it's probably fine. But if you're playing for any sort of story then fighting a random pack of spiders probably pays off less than fighting plot relevant stuff.