this post was submitted on 02 Dec 2025
20 points (95.5% liked)

rpg

4335 readers
30 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] pteryx@dice.camp 1 points 3 days ago (1 children)

Have to agree about six. The classic D&D videogames didn't choose a party size of 6 by accident in their designs.

That being said, the push towards four instead definitely started in 3.0's playtesting, on the assumption that parties would have one of each basic archetype (warrior, rogue, arcane caster, divine caster) for some reason. It probably also had a lot to do with how scheduling a dedicated table becomes exponentially more difficult with each added player.

[โ€“] HubertManne@piefed.social 2 points 3 days ago

we often did not have six but it was not uncommon to have 3 players playing two characters and a gamemaster.