Eldritch Mlems

1 readers
0 users here now
founded 2 years ago
ADMINS
8276
 
 
8277
 
 

melts

8278
8279
241
Rejection (i.imgur.com)
submitted 2 years ago by ZeroCool@slrpnk.net to c/cat@lemmy.world
8280
1
Small steps (s3.eu-central-2.wasabisys.com)
8281
11
submitted 2 years ago* (last edited 2 years ago) by BillSchofield@lemmy.world to c/pathfinder2e@lemmy.world
 
 

There are a few mechanics in PF2E that I feel are either unbalanced or not fun and I've come up with band-aids for them. Would love to hear what others think about these ideas and other ways to approach them.

Character Creation

Extra Ability Skill Bonus

Choose one ability. All trained skills based on that ability receive a minimum ability bonus of +4 regardless of your actual ability score. Note that in order for skills to qualify for this bonus, they must be a core part of your character concept and background. The motivation for this is to allow character concepts that are too MAD (e.g. the Warpriest who can deliver a compelling sermon or the Dwarven Barbarian who is a skilled blacksmith).

Combat

Increased spell damage

All damaging spells add the caster’s key ability to damage for one of the targets (chosen by the caster). This effect occurs only when all targets of the spell are within half of the spell’s range. This is intended to:

  • Increase the viability of many underutilized spells and cantrips
  • Improve caster damage at low levels
  • Introduce an additional tactical trade-off (do I get with 3 hexes of the ogre in order to do more damage to it).

Increased ranged weapon damage

All ranged attacks add half of the attacker’s Dexterity to damage as long as all targets are within half of the weapon’s range increment. This does not stack with the Propulsive trait.

Spell balance

Daze

You push into the target's mind and daze it with a mental jolt. The jolt deals 1 mental damage, with a basic Will save. If the target fails the save, it is also stunned 1. It is stunned 2 if it critically fails. Heightened (+1) The damage increases by 1.

Feats

Assurance

Fortune, General, Skill Prerequisites: trained in at least one skill Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. Once per ten minutes you can roll two dice and use the higher roll (do not apply any other bonuses, penalties, or modifiers). Special: You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill.

8282
 
 

cross-posted from: https://lemmy.world/post/19360586

As discussed in the comments on the original post this is more of a joke than a real RPG, hence posting it here rather than !rpg@ttrpg.network

8283
 
 

some art featuring a cat with flowers.

8284
 
 
8285
 
 
8286
171
submitted 2 years ago* (last edited 2 years ago) by m3t00@lemmy.world to c/cat@lemmy.world
 
 

8287
237
Farmcat (lemmy.world)
submitted 2 years ago* (last edited 1 year ago) by Kokolores@lemmy.world to c/cat@lemmy.world
 
 
8288
349
Toe Beans (lemmy.world)
submitted 2 years ago by Pirky@lemmy.world to c/cat@lemmy.world
 
 
8289
 
 
8290
 
 
8291
 
 

Scooter sprawled out. Bandit cozy in his gated bed under the chair.

8292
8293
 
 
8294
 
 
8295
 
 
8296
8297
 
 
8298
483
He eepy (lemmy.world)
submitted 2 years ago by PugJesus@lemmy.world to c/cat@lemmy.world
 
 
8299
 
 

Demons, ghosts, small bugs, etc.

8300
 
 
view more: ‹ prev next ›