smeg

joined 2 years ago
[–] smeg@feddit.uk 6 points 2 weeks ago (1 children)

OK, when I said "beast" I should really have said "monster", because things like oozes, constructs, and undead are often stupid enough to do just that

[–] smeg@feddit.uk 16 points 2 weeks ago (4 children)

Wolves aren't so mindless!

[–] smeg@feddit.uk 53 points 2 weeks ago (8 children)

I know this is just a shitpost, but the key question is what kind of monster is doing the attacking. Mindless beast? It'll attack whatever's nearest. Vaguely competent humanoid? They'll probably focus on the guy in his pyjamas who's raining death from his fingertips over the one in armour thicker than their head.

[–] smeg@feddit.uk 23 points 2 weeks ago (1 children)
[–] smeg@feddit.uk 1 points 3 weeks ago (1 children)

It would definitely be a surprise to find a gym leader with a ho-oh, that's for sure

[–] smeg@feddit.uk 1 points 3 weeks ago (3 children)

Ooo nice! What's the occasion, interested in doing gen 2 or just picking a few more pokémon from the gen 2 beta?

[–] smeg@feddit.uk 4 points 3 weeks ago (1 children)

!animalswithjobs@lemmy.world

[–] smeg@feddit.uk 3 points 3 weeks ago

Dex is clearly green though

[–] smeg@feddit.uk 2 points 1 month ago (5 children)

I'm back again! The pokédex entries for both nidorans have Power and Size mixed up (i.e. they say Power: Tiny and Size: 1)

[–] smeg@feddit.uk 16 points 1 month ago

Quiet you, those rules are for the players!

[–] smeg@feddit.uk 2 points 2 months ago

I think it's appropriate for a legendary

[–] smeg@feddit.uk 2 points 2 months ago (8 children)

Edge clipping is fixed in 1.3, ta.

BTW I noticed that Straigar's pokedex entry still says "main" in the main rulebook but is fixed to "maim" in pokedex.pdf, I had assumed one was generated from the other but I guess not?

Also I see that Articuno is now covering up a bit of the table and some of the text at the bottom of p.94 - I assume that's a deliberate design decision (it looks quite good) but just letting you know in case it wasn't!

 

Generic high-fantasy setting (d&d 5e if you want to use specific spells), what security or defences would mages use to secure the place where they keep all their magical stuff? I'm thinking decoys, reinforced and hidden location, guards (hired or summoned), locks (both magical and mundane), booby traps, and spells to discourage or confuse passing snoopers.

Also it's going to vary depending on the resources of the wizard and of the players. Is this an independent student wizard protecting their studies that a low-level party could reasonably break into, or is it the king's secure vault of confiscated magical horrors that's a final boss for the campaign?

I'm looking for ideas for fun obstacles, and critically that the players can't just sidestep with a single low-level spell!

 

Mouse parents across Cratchington are worried: the annual Christmas delivery of toys from the factory hasn't arrived. All year long, the mice of the toy factory are hard at work, under the special blessing of the three Spirits of Christmas. "Humbug! A Mousemas Carol is a festive adventure site inspired by "A Christmas Carol". It features new Conditions, new NPCs and a christmas themed adventure inside a toy factory.

The year is 1802. The Barcosa, a merchant ship equipped with cannons, sets sail from Amsterdam under Captain Claas de Ruyter to buy goods in Java. The ship's hold is filled with bricks and weapons. Chief merchant Henk Kuipers manages gold and silver coins which are to be used to buy spices, textiles, and fine fabrics. The ship sails the Atlantic Ocean for about three weeks, then it will disappear without a trace. You are a member of the crew of the Barcosa and keep a diary without knowing that you are documenting the last days of the ship and its crew. "The last voyage of the Barcosa" is an eerie journaling rpg for one person. Writing materials and a six-sided die are needed to play.

Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive. Soon you'll find out that the child thief Tergol has taken up residence here, and his experiments of alchemy and flesh produce abnormal monstrosities. BÖESER is a dungeon for the Mörk Borg TTRPG.

A mighty artefact is hidden in a chilly cavern: the nail that once wounded the mighty basilisk SHE. "Blood of SHE" is a pamphlet dungeon made for the Crossword Dungeon Jam.

Do you hear them whispering? Toothless mouths and brittle lips murmur rumors that no one would dare speak aloud. There is something going on. Something evil that will plunge the world into even greater calamity and bring unimaginable suffering. This lonely volcano, once extinct and empty, is the breeding ground of this evil! But be warned: this maze you are about to enter is not of this world. Passages rearrange, creatures mutate into horrible new forms, objects appear and disappear, and nothing is safe once you enter this cavern. Will you unravel the secrets that shake the world, or will the attempt cost you your life? Den of Disarray is a randomly generated dungeon for Mörk Borg that contains one of the biggest secrets of the dying world. Playing the adventure may take one to three sessions.

 

Definitely sounds like one of Grant Howitt's mad one-page RPGs, looks like a fun one-shot!

You are a little goblin with a love of baking and big dreams. Dreams of joining the competitive baking circuit and taking home the grand prize: the golden cupcake and a lifetime supply of sprinkles. You’ve spent years perfecting your technique and studying recipes and you know you are ready. There is only one problem: the competition is only for humans.

Refusing to give up on your dream, you gather a group of your fellow baking enthusiasts and hatch a plan to enter the bake off: a human disguise. Over many hours you created the disguise and crafted a rock-solid identity for your human alias and you have just received word from bake off officials that you have been accepted into the competition! Together, you don the human disguise and make your way to the competition, knowing that you are going to win - by any means necessary.

The Great Goblin Bake Off is a prepless games about goblins infiltrating a baking competition for 1 GM and up to 5 players. It is played with 1d6 and two stats (GOBLIN and BAKER). Game text includes character creation tables for players and NPC and complication tables for the GM.

 

Spellbook is a solo journaling RPG about finding and deciphering magical spells from the books that are all around us. It uses the page numbers, words, and information about whatever book you are currently reading as a "roll table".

RUN & HIDE is a rules-lite horror game. It pits players against a powerful enemy attempting to kill them. The rules are intended for asymmetric gameplay where the predator is much, much stronger than the prey.

Mörk Sol is a grimdark sci-fi TTRPG about found family, survival, and finding adventure and purpose in an uncaring universe.

 

Mud Ghost Estate is a spooky tabletop role-playing game inspired by Hong Kong folklore and urban legends. You play as a group of daring teenagers exploring a haunted public housing estate in the 90s.

Looks like it needs playing cards and jenga bricks to play

 

It uses the Wretched & Alone system which I know nothing about, anyone played it before

 

Distress Calls is a sci-fi horror micro-RPG centering around the skeleton crew of an understaffed space station, rundown research facility, or underpopulated frontier colony. When outside influences introduce complications, will the party work together, or tear each other apart trying to stay alive?

Clocking in at a single page (double-sided), Distress Calls is packed with robust tables for character & plot generation, and game mechanics to keep players on their toes at all times. Distress, and how easy it is to accrue, will make everyone need to choose their actions wisely.

Distress Calls is inspired by such franchises as Alien, The Thing (and really all of John Carpenter's body of work), Event Horizon, and Outland. The base dice resolution mechanic draws influence from PbtA-based games.

 

Fuorimondo! is an easy to learn and fun to play table-top role-playing game of out-of-this-world adventures in outer space. It is based on the Passkey System and inspired by sci-fi genres such as utopian space exploration, sword and planet and space operas.

Fuorimondo! features player-centered collaborative role-play, and quick character creation with lots of room for customisation. It provides a variety of prompts and roll tables for generating adventures, alien species, planets, anomalies, spaceships and more!

Whatever your preferred flavour of outer-space adventure, Fuorimondo! gives you the rules and tools to bring it to life at your gaming table.

 

cross-posted from: https://lemmy.world/post/19360586

As discussed in the comments on the original post this is more of a joke than a real RPG, hence posting it here rather than !rpg@ttrpg.network

 
 
view more: next ›