All great ideas!
smeg
Very fun, I like it
I do love a good "hidden in plain sight"
Ethan is going through some kind of My Name is Earl situation right now
Does D&D even have any official furry races
- Centaur
- Hadozee
- Harengon
- Leonin
- Minotaur
- Satyr
- Tabaxi
And that's just the ones with fur, there's plenty for the scalies too
Definitely the kind of thing that if you were mass producing you could sell custom dice with just pass/fail on each side (instead of numbers/pips), and colour-coded for each action/approach
I'm seeing the fingerprints of Blades in the Dark on this one! I'm always a fan of interesting dice systems, how have you found this one works in practice? Seems like it might be a bit slow to determine successes until you memorise the success range for each die.
The trouble with doing that is that you end up in the stupid situation described by this comic!
Guess those potions were to strong for him
If you need to "cheat" (e.g. fudging a roll because you made your monster way too powerful) then never tell the players, it will only ruin their sense of immersion.
Try to do voices, players love them even if they're shit and it helps distinguish the NPCs. The voices don't have to be remotely good and you don't need to be good at accents, just try things like "gruff voice" for the grizzled mercenary or "weirdly enthusiastic" for the mad old wizard.
- Think of a pun like "mathemagician" or "orcward"
- Build a joke NPC around the pun
- Shoe-horn the NPC into whatever is going on
- Think of some quest vaguely related to what they might like
- That's the main quest now
The wizard doesn't actually know about the spell, he just likes working in the nude