copacetic

joined 2 years ago
 

Winners will be announced at Gen Con on August 1st.

11
Knave 2e solo play (chrispychickin.substack.com)
 

Let's collect some great offers here?

 

Chris Perkins and Jeremy Crawford led the Dungeons & Dragons design team for decades at game publisher Wizards of the Coast. The two have been hired by Critical Role Productions’ game division Darrington Press.

[–] copacetic@discuss.tchncs.de 5 points 2 years ago (5 children)

Nothing is wrong with just saying it. In practice, it sometimes doesn't work out though.

For a very public drastic example, look at the Far Verona rape:

The reaction of the other players at the table while the scene plays out is telling. It appears that no one expected this storyline to go where it went.

Yet, nobody said "I don't like where this is going."

To be clear: I don't blame them for not saying it. Probably, I probably would have been quiet in that situation too. I believe that safety/communication tools are usually not necessary but in rare cases they are. Thus, it is a good practice in general and worth some overhead.

[–] copacetic@discuss.tchncs.de 2 points 2 years ago (1 children)

Lasers & Feelings and its many hacks is such a really simple system. It is one page including setting.

I only played the hack Blood & Chrome and it worked for us: We had a glorious Mad-Max style chase and fight.

[–] copacetic@discuss.tchncs.de 1 points 2 years ago (1 children)

You can still sell the original rules as Advanced D&D. :)

[–] copacetic@discuss.tchncs.de 2 points 2 years ago

I looked up the rules. According to my understanding, here is roughly what happens in a pistol duel:

There are three checks, quite similar to D&D. Who goes first (initiative), hit determination, and wounds. I can see the shared heritage.

For each of these, you have a base number from your stats. Then various modifiers are applied depending on range, movement of shooter, movement of target, wounds, weapon type, and more (e.g. hipshooting is +5 for first shot but -10 for hitting). Collecting and adding all the modifiers is what makes it complicated.

Initiative does not require a roll. Hit determination takes one percentage die roll (d100). The wound takes two d100. Example from the rules: "A first roll of 49 would indicate a wound in the left shoulder, and a second roll of 72 would mean that the wound there was a serious one." A serious wound means -7 to your strength attribute and shows up in later bonus calculations.

Such a serious wound will take seven weeks to heal assuming proper medical treatment.

Fun fact: The rules contain more than five pages of stats for historical figures like Billy the Kid. :)

[–] copacetic@discuss.tchncs.de 3 points 2 years ago (1 children)

Wow, awesome story!

It seems the GM brought a lot to the setting ("I already knew quite a bit about [Tombstone, Arizona]"), so most people would not be able to create such an experience with just the game document.

[–] copacetic@discuss.tchncs.de 4 points 2 years ago

Oh, didn’t think of that. Thanks.

[–] copacetic@discuss.tchncs.de 2 points 2 years ago

Mostly by hanging out in some Discord servers. Some because read blogs.

[–] copacetic@discuss.tchncs.de 2 points 2 years ago

There is a "resized" version with only 39MB though.

[–] copacetic@discuss.tchncs.de 3 points 2 years ago

Also keep in mind that it doesn't always mean combat. With the reaction table, there is only a 28% chance the encounter is hostile. 44% chance it is uncertain and it depends on the players if it will be a combat.

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