copacetic

joined 2 years ago
21
TTRPGs: The Next Generation (arcanemutterings.substack.com)
[–] copacetic@discuss.tchncs.de 2 points 7 months ago

"Alignment" as in "lawful good" or "chaotic evil"?

I'd say "neutral evil" because the Drow are traditionally "neutral evil" and they tremble under the tyranny of the spider queen, Lolth.

[–] copacetic@discuss.tchncs.de 2 points 7 months ago

I would assume the fact that the group of player characters, the crew, has mechanics like a character. Interaction with other crews becomes the faction game.

[–] copacetic@discuss.tchncs.de 1 points 10 months ago

Not quite a review in the traditional sense: Dan Felder‘s podcast The GM‘s Guide reviews his self-made campaign and how he made it. As a professional game designer, he brings quite some depth to it.

[–] copacetic@discuss.tchncs.de 3 points 10 months ago (1 children)

Dread is commonly recommended but I haven't tried it myself yet.

Trophy is another one. Listening to their podcast, I found it creepy indeed.

[–] copacetic@discuss.tchncs.de 3 points 1 year ago (1 children)

We have been in session 5 of a Mausritter campaign.

Three mice and a hireling ventured beyond the big gate to figure out what happened to the legendary city of Amberfount (actually "Funkenquell" as we play in German). At the end of the last session we just reached the top of the clockwork tower to free Ari (cliche female mouse in distress) and encountered an old techno-necro-mouse with time-magic powers who rules over the swarm of cockroaches we justed passed.

One of the three heroes managed to flank the evil one and hurt him, while the others where slowed down and then had to defend against roaches coming from behind. The necro-mouse got to give a little bad-guy monologue and fell down the tower like a Disney villain.

Meanwhile the roaches managed to kill one of the heroes though! With the overlord gone, they accepted a truce and the remaining mice got to carry their dead comrade out. With a ceremonial push-into-the-well that was the end of that character.

I found it rather hilarious that the GM actually tried to give us opportunities to revive the dead hero. However, we failed all dice rolls and were too skeptical after previous necro-shenanigans. Also, the player was fine with losing his character.

After some discussion, we decided to try a new meta-rule: If your character dies, you become the GM next session. Let's see how that will play out. The campaign will take a break over christmas.

[–] copacetic@discuss.tchncs.de 3 points 1 year ago

Yes. Mausritter also uses the 2-page format a lot and I also like it there.

[–] copacetic@discuss.tchncs.de 4 points 1 year ago (1 children)

Nice work! Here is my quick brain dump:

  • trumpets for an announcement
  • horses riding
  • goblins cackling
  • force field / magic sizzling

By the way, isn't the light-dark switch inverted?

[–] copacetic@discuss.tchncs.de 2 points 1 year ago

I'd say "character vs character" is fine as long as as the "players" are both fine.

[–] copacetic@discuss.tchncs.de 9 points 1 year ago (1 children)

I’ve seen many a good wargame and wargamer spoiled thanks to the fair sex. I’ll detail that if anyone wishes. -Gygax

There is clearly more than dragon alignment. Apparently, Gygax has made some bad experiences and calls out women as a threat to his wargaming (i.e. ttrpg) hobby. It also doesn't seem to be an off-hand mention since he dares his readers to ask for more.

Btw he wrote this years before he even met Lorraine Williams, so more bad experiences ahead. He was married for nearly twenty years at the time of this quote. Not sure if that means anything.

[–] copacetic@discuss.tchncs.de 9 points 2 years ago

He has been "playing one campaign or another since mid-2014". Also, "Of the last three years, one was spent entirely on a level 1-10 campaign of Pathfinder 2E, with the other two years jumping between Shadowdark, Mork Borg, Blades in the Dark, Monster of the Week, and finally a Heart: the City Beneath campaign that's ending next week."

Also, he writes "with the exception of PF2E, all the other systems I've tried are less mechanically demanding." So he seems to have at least a vague understanding of multiple systems. Enough to voice an opinion at least.

[–] copacetic@discuss.tchncs.de 16 points 2 years ago (2 children)

There seems to be a lot of attention on WotC actions, so I guess people are concerned that it might work to turn D&D in this dreaded "lifestyle brand?" Statements like the "it won't work" in the title serve to convince yourself then.

I don't care about WotC. There is no threat to anything I'm playing. If they destroy the D&D brand, so be it.

Could it still affect me negatively? Maybe indirectly. If D&D blows up, then RPG community probably shrinks and fewer people join. The most popular game is the entry game for many after all. So it will hurt the many small indie creatives too. Maybe there will be a painful correction. On the other hand, it probably results in a more healthy and resilient community afterwards. Still, I would feel sorry for the people who live on a small RPG business now which might not survive a D&D implosion.

[–] copacetic@discuss.tchncs.de 5 points 2 years ago (5 children)

Nothing is wrong with just saying it. In practice, it sometimes doesn't work out though.

For a very public drastic example, look at the Far Verona rape:

The reaction of the other players at the table while the scene plays out is telling. It appears that no one expected this storyline to go where it went.

Yet, nobody said "I don't like where this is going."

To be clear: I don't blame them for not saying it. Probably, I probably would have been quiet in that situation too. I believe that safety/communication tools are usually not necessary but in rare cases they are. Thus, it is a good practice in general and worth some overhead.

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