ThisIsAManWhoKnowsHowToGling

joined 2 years ago
[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 43 points 3 months ago (2 children)

That's a strange looking cat

That Lil boy is so happy he's shaking

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 12 points 4 months ago (1 children)

I'm glad you got the side-rolling one. There's models that roll front-to-back and have a tendency to decapitate cats that get too curious, or trap them in the wastebin underneath. The side-rolling ones are much safer.

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 7 points 4 months ago (3 children)

That face looks so offended lol

That's actually a good point. I forgot that armor is a work of art, sort of like a statue that you wear.

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 1 points 4 months ago (1 children)

Sorry. I just got excited and ran off with it.

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 2 points 4 months ago* (last edited 4 months ago) (3 children)

I agree. In fact, already took the idea. Of course, more things is more gooder. I did a quick survey of my feats and realized the amount of features available to the lawful alignment is rather anemic.

Chaotic cleric is basically a druid, so honestly i should also give them animal troops. They already have an at-will speak with animals.

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 2 points 4 months ago (2 children)

Yep. I'm basically reinventing the wheel here. Wheel 2.0, the rpg. Lol

I guess a better comparison would be how millions of years ago a species of wolf-like critters re-entered the ocean and became whales.

On a side note, I'm reading The Elusive Shift and it is very enlightening for this time period.

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 3 points 4 months ago (6 children)

I identified the root of the problem yesterday. I set out to create my ideal fantasy rpg, and as I've been working of the rules it's been a bit difficult to accept that what I've been making is in fact a wargame. This is particularly true for the Fighter class, whose whole thing is the wargame element of the game. So the new strategy is to start with rules for squad-level combat, figure out how to make combat go as quick as possible, and then figure out what happens when a squad has one person in it.

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