BartyDeCanter

joined 2 years ago
[–] BartyDeCanter@lemmy.sdf.org 1 points 3 weeks ago (1 children)

Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check's result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

Photographic proof from the rulebook attached.

[–] BartyDeCanter@lemmy.sdf.org 5 points 3 weeks ago (4 children)

I don’t see any indication that it is any specific system being referenced, so I chose the better one.

[–] BartyDeCanter@lemmy.sdf.org 5 points 3 weeks ago (11 children)

Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

[–] BartyDeCanter@lemmy.sdf.org 2 points 3 weeks ago

Wait, people can’t visualize the amount of electricity used for something? Oh, right, not everyone is an electrical engineer.

[–] BartyDeCanter@lemmy.sdf.org 5 points 1 month ago (1 children)

I recommend Kingmaker, then. There is a lot of exploring of new paths and a bit of king making.

[–] BartyDeCanter@lemmy.sdf.org 2 points 1 month ago (1 children)

I ran the 1e version for multiple groups and had a great time. I'm not sure how much they revised for 2e, but I do recommend the changes Dudemeister made for Rivers Run Red and maybe for Varnhold Vanishing for the 1e version. They both really help with the story, particularly the RRR changes. IIRC something like them made it into the CRPG.

[–] BartyDeCanter@lemmy.sdf.org 1 points 2 months ago

For a PC? Probably not, though it is an ancestory feat and those tend to be fairly weak. For an NPC social rogue sent to annoy the players? Absolutely!

[–] BartyDeCanter@lemmy.sdf.org 4 points 2 months ago* (last edited 2 months ago) (1 children)

As a Trait, the description of Rare applies to everything it is attached to, ancestory, spell, item, or other. You can find the full description at https://2e.aonprd.com/Traits.aspx?ID=683 but generally in non-PFS play it just means you should ask the GM before selecting it. In PFS play you will need to purchase a Boon.

[–] BartyDeCanter@lemmy.sdf.org 2 points 2 months ago* (last edited 2 months ago)

To add a little more detail, the primary differences are:

  1. A bunch of things got renamed on the advice of lawyers or to make things clearer. e.gs Magic Missile ->Force Barrage, Spell Level -> Spell Rank
  2. Alignment got removed and replaced with Sanctification (holy or unholy), Anathema and Edicts
  3. Wizard Schools got reworked for lawyer reasons
  4. Witch Class got some reworking
  5. Lots of ancestries, monsters, and items got renamed, sometimes with small changes, for lawyer reasons. E.g Dragons are no longer color coded, but more based on different mythologies and archetypes.

Edit: Paizo's overview of the changes is available at https://downloads.paizo.com/RemasterCorePreview.pdf

[–] BartyDeCanter@lemmy.sdf.org 4 points 2 months ago

2E Remastered started coming out in November 2023. Mechanically it is a very lightly polished version of 2E. It was created as response to WotCs OGL shenanigans and mostly consists of removing and replacing anything that their lawyers thought might be construed as covered by WotCs OGL bullshit and then released under the new ORC license.

[–] BartyDeCanter@lemmy.sdf.org 3 points 2 months ago (1 children)

Yes, everything in OG 2nd edition is basically compatible with the remaster. While you should generally use the updated version if available, the mechanics are so lightly tweaked for the most part that you will have no issues.

For organized Society play, you are allowed to use anything from the original 2nd edition that hasn’t been republished in a remastered version yet.

[–] BartyDeCanter@lemmy.sdf.org 27 points 2 months ago

Alternatively, the Rogue is a corrupt parole officer and the Paladin just ran afoul of the law that they didn’t understand because they ain’t from around here.

 
 

I have a World's Greatest Screen and I'm looking for some artwork for the front. I could use the cover from the PF2 or SF screens that I bought, but while that art is fantastic, it is too detailed to print well on a home laser printer.

Whats your favorite art or sources for Pathfinder/Starfinder that is simple enough to print nicely?

 

The rules for encounter building and XP rewards in PF2E are great. If your party is all about the same level and you know how difficult of an encounter you want to throw at them it's really easy to build that encounter. As in so many things, the core Pathfinder math Just Works.

But what is hidden behind it? What if, due to player shenanigans, the encounter ends up being very different than you planned or there is a completely unplanned combat? Or you're just curious about how the encounter math works behind the scenes?

Well, here's how it works: Creatures of level 1 and above are worth 160 XP/level. So, a level 2 creature is worth 320 XP and a level 10 is worth 1600 XP. Creatures of level -2, -1 and 0 are worth 40, 80 and 120XP respectively.

To get the per character XP reward for defeating the encounter, total the XP for the creatures in the encounter and divide by the total PC levels at the table.

For example: an encounter of one level 2 and two level 1s is worth 640XP. If faced by a four person party each of level two, thats 640/(4 * 2) = 80XP per character. Or that same 640XP encounter by a party of two level 2 and one level 1? 640/(2+2+1) = 128XP per character.

Granted, this can get silly if the creature levels are way out of whack, which is why in the encounter building rules they don't have table for creatures more than +-3 levels away from the PCs. But just in case you have an odd party or an odd encounter, the math is pretty easy.

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