I don’t see any indication that it is any specific system being referenced, so I chose the better one.
BartyDeCanter
Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.
Wait, people can’t visualize the amount of electricity used for something? Oh, right, not everyone is an electrical engineer.
I recommend Kingmaker, then. There is a lot of exploring of new paths and a bit of king making.
I ran the 1e version for multiple groups and had a great time. I'm not sure how much they revised for 2e, but I do recommend the changes Dudemeister made for Rivers Run Red and maybe for Varnhold Vanishing for the 1e version. They both really help with the story, particularly the RRR changes. IIRC something like them made it into the CRPG.
For a PC? Probably not, though it is an ancestory feat and those tend to be fairly weak. For an NPC social rogue sent to annoy the players? Absolutely!
As a Trait, the description of Rare applies to everything it is attached to, ancestory, spell, item, or other. You can find the full description at https://2e.aonprd.com/Traits.aspx?ID=683 but generally in non-PFS play it just means you should ask the GM before selecting it. In PFS play you will need to purchase a Boon.
To add a little more detail, the primary differences are:
- A bunch of things got renamed on the advice of lawyers or to make things clearer. e.gs Magic Missile ->Force Barrage, Spell Level -> Spell Rank
- Alignment got removed and replaced with Sanctification (holy or unholy), Anathema and Edicts
- Wizard Schools got reworked for lawyer reasons
- Witch Class got some reworking
- Lots of ancestries, monsters, and items got renamed, sometimes with small changes, for lawyer reasons. E.g Dragons are no longer color coded, but more based on different mythologies and archetypes.
Edit: Paizo's overview of the changes is available at https://downloads.paizo.com/RemasterCorePreview.pdf
2E Remastered started coming out in November 2023. Mechanically it is a very lightly polished version of 2E. It was created as response to WotCs OGL shenanigans and mostly consists of removing and replacing anything that their lawyers thought might be construed as covered by WotCs OGL bullshit and then released under the new ORC license.
Yes, everything in OG 2nd edition is basically compatible with the remaster. While you should generally use the updated version if available, the mechanics are so lightly tweaked for the most part that you will have no issues.
For organized Society play, you are allowed to use anything from the original 2nd edition that hasn’t been republished in a remastered version yet.
Alternatively, the Rogue is a corrupt parole officer and the Paladin just ran afoul of the law that they didn’t understand because they ain’t from around here.
Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check's result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.
Photographic proof from the rulebook attached.