this post was submitted on 02 Apr 2024
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[–] ilinamorato@lemmy.world 64 points 2 years ago (2 children)

I had to rewrite a decent chunk of my home game with my kids because instead of killing one of the big bad's lackeys they made a really lucid and cogent argument and convinced her that they could help her instead. I had already made a big deal out of how smart and logical she was, so once they presented facts and reason to her, she had to change her mind. So I had to turn her bodyguard into an insane zealot, just so they could have someone to fight for the rest of the session (and so that I could take the next few days to rewrite).

A few sessions later, they crit-succeeded in their attempt to convince a drake to stop fighting them (we're playing PF2e, so crit successes on skill checks are possible). Coupled with an errant blow from the drake's handler which enraged him into attacking the handler, and now the kids think they can diplomacy every situation into a new friend.

[–] littlebluespark@lemmy.world 46 points 2 years ago (1 children)

They're not completely wrong, though... Just, don't let them grow up to be bards, ya know?

[–] acockworkorange@mander.xyz 18 points 2 years ago

Mammas, don’t let your babies grow up to be bards
Don't let 'em pick guitars or drive them old wagons
Let 'em be healers and wizards and such

[–] Anticorp@lemmy.world 12 points 2 years ago

See? This is what's wrong with kids these days. Way too much reasonable discourse and not nearly enough unchecked violence.

[–] swordsmanluke@programming.dev 29 points 2 years ago (2 children)

I DM for my kids. Our first dungeon ended with an ogre-mage sending undead after the party.

The heroes made quick work of most of the zombies and skeletons - and critted the ogre-mage so fast that the dungeon was cleared in record time...

And then the party's necromancer (My oldest) decided to raise the ogre-mage. And made them his undead lich-thrall, with instructions to rule the dungeon until the necromancer's return to the region...

Huh.

[–] halfway_neko@lemmy.dbzer0.com 8 points 2 years ago

the circle of ~~life~~ dungeon

[–] FordBeeblebrox@lemmy.world 3 points 2 years ago (1 children)

Necromancer is on the way to becoming the BBEG for next campaign

[–] swordsmanluke@programming.dev 4 points 2 years ago

I'm thinking my kids Necromancer may learn a thing or two about the dangers of powerful, undead underlings...

Liches are a big responsibility. You can't just create unlife and walk away!

[–] umbraroze@lemmy.world 20 points 2 years ago (1 children)

Yeah why are wolves always portrayed as enemies. They're so fluffy and howly! Just give them food.

[–] Anticorp@lemmy.world 13 points 2 years ago (1 children)

Congratulations, you just invented dogs.

[–] EdibleFriend@lemmy.world 1 points 2 years ago (1 children)

And that lead to creating furries so, you know, fuck that guy.

[–] umbraroze@lemmy.world 2 points 2 years ago

I thought the Egyptians were responsible for that!

I mean, look at 𓆉 Gardner I2, and don't tell me it's not similar to the modern hieroglyphic 🐢 U+1F422 TURTLE. Appreciation of the animals has what has kept the civilisations stable and true. Like the turtles. Can you point to any example where society has fallen if they appreciated turtles so much that they dedicated a letter for them? (Or in case of the Unicode Age, twice?)

[–] Diplomjodler3@lemmy.world 5 points 2 years ago

Can they get on with that, please?

[–] samus12345@lemmy.world 4 points 2 years ago

Wolf domestication speedrun.

[–] feedum_sneedson@lemmy.world 2 points 2 years ago

Oh, I shouldn't think so.