this post was submitted on 28 Jan 2026
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[–] justdaveisfine@piefed.social 70 points 1 month ago (3 children)

If I'm being honest, I ignore the weight values for items unless it specifically comes up or if a player starts hoarding things aggressively.

[–] dejected_warp_core@lemmy.world 20 points 1 month ago

Yup. Same goes for temp/hunger/thirst. Unless the environment creates a situation that directly challenges that, like arctic conditions, desert, underwater, extended covert ops etc., these things do not serve the story and get in the way.

Plus, a bag of holding neatly side-steps a lot of encumbrance problems and I firmly believe that's why it's been a part of D&D lore since at least 2nd ed.

Meanwhile, if the table wants to go deep simulation on all this, the rules are there for that. But I wish everyone good luck with fighting monsters up close in a cave where weapons bigger than daggers are too large to swing, and heavy armor too bulky to be practical.

[–] burble@lemmy.dbzer0.com 6 points 1 month ago

Yeah, encumbrance, rations, and even sleep can be too crunchy to deal with all the time. We're making so little progress as it is! But they can be nice as occasional plot points.

[–] Lianodel@ttrpg.network 3 points 1 month ago

I do enjoy the tactical side of inventory management, but that's only for a specific kind of game, and even then, slot-based inventory works so much smoother.

[–] vzqq@lemmy.blahaj.zone 38 points 1 month ago (2 children)

Off topic, but imperial instruments always crack me up, with the fractional displays.

[–] SmoothOperator@lemmy.world 17 points 1 month ago* (last edited 1 month ago) (1 children)

That's insane. Is eigths the minimal resolution, or can it do stuff like "15 and 76/89ths of a pound"?

[–] wer2@lemmy.zip 14 points 1 month ago (2 children)

Usually it is by powers of 2 and only up to 64ths at most (least?). So you might see 3/8, 7/16, 15/32, or 37/64, but never 5/7 or 23/24. Also, usually the fraction is reduced, so the numerator will always be odd (1/4 and not 2/8).

[–] KeenFlame@feddit.nu 11 points 1 month ago (1 children)

Well that's reassuring... slowly backs away hope .. hope they stay odd, get the great fractions of the empire! They are,,, certainly something, wow.. yeah .. i gotta go but

[–] wer2@lemmy.zip 2 points 1 month ago

I wish it was all metric; no defense of it here.

[–] seaplant@slrpnk.net 6 points 1 month ago

Yeah come on 76/89ths would be silly because 89 is prime and 76 is even, it would obviously be rounded to 55/64ths

[–] Clent@lemmy.dbzer0.com 2 points 1 month ago

Drug dealers need to know it's an 1/8th?

[–] wieson@feddit.org 12 points 1 month ago (1 children)

The numbers are so weird man

[–] phase@lemmy.8th.world 13 points 1 month ago

It's fantasy system, not metric system 🧌

[–] mossberg590@lemmy.world 12 points 1 month ago (1 children)
  1. Braided, not twisted.
  2. Manila not hemp.
  3. Go ahead and try to climb that rope with bare hands.
[–] DragonTypeWyvern@midwest.social -3 points 1 month ago* (last edited 1 month ago) (2 children)

Kids do it literally every day in gym class, and sometimes on the way back down they do learn some valuable lessons about abrasion and doing things you've seen on TV.

I do think there's an unspoken assumption for adventurers that they wear gloves for this and many more reasons.

[–] mossberg590@lemmy.world 10 points 1 month ago (1 children)

Those types people climb are much larger in diameter. The thinner the rope the more difficult to hold onto it.

[–] DragonTypeWyvern@midwest.social -3 points 1 month ago* (last edited 1 month ago) (1 children)

This is going to surprise you, but the ropes adventurers would use and gym ropes aren't the same thing either other than their ability to rip the skin off your hands.

Is this the exact kind they would use?

No, but it's close enough to point out the weights listed for gear are basically arbitrary.

[–] KeenFlame@feddit.nu 3 points 1 month ago (1 children)

Are the adventurers in the room with us now? Can they tell us what rope they use on their adventures?

[–] DragonTypeWyvern@midwest.social -1 points 1 month ago (1 children)

That you think this is a clever response says a lot.

[–] KeenFlame@feddit.nu 0 points 1 month ago

Who thinks that? Are these the same voices or is this another

[–] AEsheron@lemmy.world 3 points 1 month ago

Those rope is unlikely to be able to support a fully kitted adventurer though. Ropes rated for the kinds of weights adventurers often deal with will be at least in the neighborhood of the listed weight, accordang to a similar thread a while back. IIRC one comparable rope weighed something like 4.4 pounds at 50 feet.

[–] Xenny@lemmy.world 8 points 1 month ago* (last edited 1 month ago) (1 children)

I imagine that D&D uses a similar encumbrance system to project zomboid. Those values don't only represent weight, but the actual "encumbrance" of the item which sort of takes into account weight, the volume of the object and how awkward it is to hold.

[–] Jumi@lemmy.world 4 points 1 month ago

But even then it feels too heavy for rope

[–] melsaskca@lemmy.ca 4 points 1 month ago

Alexander could easily cut through that bullshit. /s

[–] acockworkorange@mander.xyz 2 points 1 month ago

That's why you go with Traveller's displacement Tons rule.