Lianodel

joined 2 years ago
[–] Lianodel@ttrpg.network 5 points 3 weeks ago (2 children)

But consider,

gronk

[–] Lianodel@ttrpg.network 3 points 1 month ago

I do enjoy the tactical side of inventory management, but that's only for a specific kind of game, and even then, slot-based inventory works so much smoother.

[–] Lianodel@ttrpg.network 1 points 1 month ago

I imagine that's intentional. :P "Mausritter" means "Mouse Knight." IIRC, it was also inspired by Mouse Guard and Redwall, but is mechanically closer to old-school renaissance games.

[–] Lianodel@ttrpg.network 4 points 1 month ago (3 children)

In addition to what others have mentioned, Mausritter might fit the bill!

[–] Lianodel@ttrpg.network 2 points 1 month ago (1 children)

Oh yeah, the thing I appreciate most about 2e were the campaign settings. 3e was also pretty great in that regard, but without quite the variety.

To take the rose-tinted glasses off for a bit... yeah, I would rather play mechanically better games. I might dip into 2e or 3e for a short adventure, but if I want to do a campaign, I'd look elsewhere. There are systems that do old-school D&D better, modern D&D better, and other things entirely. Speaking of Planescape, I was thinking of running something like Blades in the Dark, set in Sigil.

[–] Lianodel@ttrpg.network 2 points 1 month ago (3 children)

If you're interested in the history of the hobby, it's important, and there are good bits in there, but... yeah. It's extremely messy, sometimes outright broken, and sexist even by the standards of its time and context.

I love 3e, but it was the first edition I played. If you look at it and think, "No, absolutely not," I can't argue with you. :P It's a mess, but it's in my trash pile.

[–] Lianodel@ttrpg.network 2 points 2 months ago (5 children)

"A love letter to 2e" actually sounds a lot better than anything else I've heard about the revision. :P

Also, I have a soft spot for 3.x, but my potentially controversial opinion is that 1e is the worse edition by far.

[–] Lianodel@ttrpg.network 3 points 2 months ago (7 children)

I felt aggressively bored when reading the comments about the playtest.

Did they improve DM support? Make CR actually work? Is combat more dynamic and faster-paced? Is character creation still a pain in the ass? Did they flesh out non-combat? Do player abilities still tend to solve problems by just turning off parts of the game? Is there a clear vision for what this even is?

Oh look, it's mostly balance changes to the classes.

I'm not saying they didn't make some changes to fix my issues. I wouldn't know either way, since I can't be bothered to check, since the core audience sure did make it seem like its mostly balance changes to the classes.

[–] Lianodel@ttrpg.network 5 points 2 months ago

Right alongside "Never get involved in a land war in Asia," and "Never go in against a Sicilian when death is on the line."

[–] Lianodel@ttrpg.network 8 points 2 months ago (2 children)

I think it's been long enough that I forgot I don't like Munchkin, and want to play Munchkin.

[–] Lianodel@ttrpg.network 1 points 3 months ago

Honestly, me neither, but apparently those lyrics were still firmly lodged in my brain. :P I think I'm going to give them another listen, too.

[–] Lianodel@ttrpg.network 11 points 3 months ago* (last edited 3 months ago) (2 children)

Grew a mustache and a mullet

Got a job at Chick-Fil-A

Citing "artistic differences"

The band broke up in May

And in June reformed without me

And they got a different name

I nuked another grandma's apple pie

And hung my head in shame

 

What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

For me, it's Burning Wheel.

I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)

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