this post was submitted on 25 Dec 2025
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[–] Evotech@lemmy.world 3 points 2 months ago

Bows are OP until you have limited arrows

[–] Hupf@feddit.org 2 points 2 months ago
[–] FordBeeblebrox@lemmy.world 2 points 2 months ago

I have an invisible mage hand that can pick the keys out of the jailers pocket. If you want me to roll for collecting every arrow… I will

One dice at a time

[–] sirblastalot@ttrpg.network 2 points 2 months ago* (last edited 2 months ago)

There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they'll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It's just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.

[–] Stalinwolf@lemmy.ca 2 points 2 months ago* (last edited 2 months ago)

My DM never gave a shit or required me to buy arrows. I tracked them sometimes anyway, but we always just shrugged and said I either fletched my own during downtime, or that arrows were included in general party upkeep/funds.

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