this post was submitted on 29 Jul 2025
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[–] orenj@lemmy.sdf.org 41 points 4 months ago* (last edited 4 months ago)

And yet, human fighter with basic sword and shield feats is still just as satisfying as day 1 :)

edit: Fuck, can I just gush about fighters in PF2e for a sec? Paizo really nailed the "boring normal" class, just by virtue of having them be slightly more accurate in combat - thereby boosting both crit rate for first swings, and offsetting the multi-attack penalty for followup swings. I've never had more fun dropping normal attacks in a ttrpg because each swing was just that much more likely to drop a juicy crit, followed up by a knockdown proc from choosing to be a hammer specialist or a pindown from being a bow specialist, etc. You then have a bunch of action condensers from your feats (which you can actually swap out on a day to day basis if you're so inclined) to do your cool normal attacks more often in a dynamic combat. And reactive strike at level 1 practically doubles your normal attack output right out of the gate if your cool pancake horfing teammates futz with some magic or wrestling bullshit to knock enemies prone.

Normal attacks fucking rule.

[–] sad_detective_man@leminal.space 32 points 4 months ago (2 children)

Pathfinder is for my soul. I live off that crunchy shit.

however 8 different spells from 11 different books that all give +1 to profession (tailor) checks at night time may have been a poor design choice

[–] Shyfer@ttrpg.network 2 points 4 months ago* (last edited 4 months ago)

Haha we used to live for that shit in the days of 3e/3.5

EDIT: I see now you thought they meant Pathfinder 1e, which explains it. Since that's basically the same as 3.5 but better lol.

[–] Swedneck@discuss.tchncs.de 1 points 3 months ago

finally i can play out my fantasy of being a were-tailor

[–] zakobjoa@lemmy.world 16 points 4 months ago (1 children)

I cannot recommend the Pathbuilder app enough. It narrows everything down to the available options based on what you've chosen so far, without taking the option of house ruling away from you.

[–] tyler@programming.dev 2 points 4 months ago (1 children)

Can you link the app? I cannot find it.

[–] kichae@wanderingadventure.party 4 points 4 months ago (1 children)

It's not available yet on iOS (though an iOS port is in development). You can find it on the web at pathbuilder2e.com. Mobile and web apps don't sync, though. The paid versions allow you to save characters to Google Drive, which you can use to sync them.

[–] tyler@programming.dev 1 points 4 months ago (1 children)

oh, it's just pathfinder 2? darn. Would love to switch off of PCGen, but there isn't much for just character sheets for pathfinder 1e from what I've found.

[–] kichae@wanderingadventure.party 1 points 4 months ago

There's a Pathbuilder 1e, but I think it might only be for Android. I haven't seen a web-based version.

[–] VinesNFluff@pawb.social 11 points 4 months ago

I got a buddy that rolls randomly for all of those, only rerolling if they gets a combination they already used

[–] Ziggurat@jlai.lu 5 points 4 months ago (3 children)

How easy it is for someone not knowing the game to build or even play a character? It's great to have thousands of option, except when you join a game, don't know yet all the option available and find up latter that your build doesn't work. Is it a risk in pathfinder, or are the options robust enough to neither close path early nor have necessary combo?

[–] Kichae@lemmy.ca 7 points 4 months ago

It's really easy so long as you a) start at level 1 or 2 and avoid building out too far ahead, b) build to a character concept rather than try to optimize mechanically, c) avoid options released in adventures. Oh, and d), understand that retraining is actually baked into the rules.

Adventure character content is less rigorously tested, and mostly amounts to professional homebrew. It's often super focused on the scenarios presented in the adventute and significantly less applicable in general.

Focusing on mechanical optimjzation rather than character concept often leads to madness, since feats are generally well placed within the same power bands (there are few stand out or trap options). For a crunvhy game, it's often best played descriptively.

Characters become mechanically more complex every level or two, so starting at higher levels can be very overwhelming for new players. Building out a higher level character means choosing a lot of feats, and often the utility of those feats is only really understood through play.

[–] Balerion@piefed.blahaj.zone 5 points 4 months ago

I'd say it's not terrible if you have some experience with TTRPGs and use Pathbuilder (a free character-building site/app). That said, I obsessively research and follow guides while making my characters, so I might not be the best source on vibes-based character creation.

[–] SuperNovaStar@lemmy.blahaj.zone 3 points 4 months ago (1 children)

Just play a fighter/rogue. Best way to learn pathfinder 2

[–] zakobjoa@lemmy.world 1 points 4 months ago (1 children)

I have a new player in my group who plays a rogue and tbh she still struggles a lot with all the different ways to get enemies off-guard. But it's her first TTRPG overall and Pathfinder is not the best choice for that. Unfortunately for her no one in the group wanted to go back to Hasbro.

[–] kichae@wanderingadventure.party 4 points 4 months ago* (last edited 4 months ago)

Try explaining things to her in more intuitive terms. She gets to do more damage when her opponent has significant trouble defending themselves. That happens when they have to split their attention across a wide distance (flanked), when they're on the ground (prone), when they can't see where they're being attacked from (hidden), or when you fake them out (feint).

Old hats tend to boil away the actual roleplay from combat, but the rules usually directly support a roleplay-based view of battle. Presenting the game this way had my then-9-year-old picking the game up really quickly.

[–] Vespair@lemmy.zip 2 points 4 months ago (1 children)

Call me when they have prestige classes

[–] orenj@lemmy.sdf.org 3 points 4 months ago* (last edited 4 months ago)

I miss prestige classes. Actually no I don't they're implemented in the form of archetypes (Dragon Disciple's actually kinda handy for some builds unlike in 1e), I just miss the idea of prestige classes.

[–] otter@lemmy.dbzer0.com 1 points 4 months ago

Paladium has entered the chat