this post was submitted on 09 Apr 2025
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[–] Ziggurat@jlai.lu 64 points 11 months ago

GM pro tip, let the player come with the plot, they'll be so impress by the complex plot you came out with and so proud to have found-it, while actually you just said yes to their ideas

[–] rtxn@lemmy.world 30 points 11 months ago (1 children)

Start randomly rolling dice to totally freak them out

[–] simbico@lemm.ee 2 points 11 months ago

'how much is your passive perception again?' rolls dice, just nods

[–] WhiskyTangoFoxtrot@lemmy.world 15 points 11 months ago (1 children)

It's like that Batman episode where the Penguin left a "clue" for Batman with a bug in it and then used Batman's speculation on what it could mean to plot his next crime.

[–] Natanael@infosec.pub 3 points 11 months ago

The Green Hornet too. Using speculations from a journalist to make plans.

[–] Kolanaki@pawb.social 5 points 11 months ago

I treat the game as both a game and a collaborative writing thing; if the players come up with a better plot than I originally had planned, my plans will be altered.

[–] KombatWombat@lemmy.world 4 points 11 months ago

"Why yes, I always envisioned Fartbuckle to be a tragic character destined for great sacrifice."