this post was submitted on 20 Jun 2024
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[–] Jomega@lemmy.world 28 points 2 years ago (2 children)

If you're making your dungeons from scratch, try taking some design cues from a Zelda game. (Excluding the NES ones) In those games every room has an essential function necessary for progression, so none of your hard work will go unappreciated.

[–] Schadrach@lemmy.sdf.org 5 points 2 years ago

Want to reduce the rushing and door kicking? Take your design cues from AD&D modules S1 and S6. Aka the Tomb of Horrors and the Labyrinth of Madness. Especially the Labyrinth of Madness.

[–] DudeDudenson@lemmings.world 2 points 2 years ago

Wouldn't your players then know the layout of all your dungeons if they find out?