this post was submitted on 23 Feb 2026
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I played it during one of the later playtests, as a player (homebrew adventure) and GM (Bay of Blackbottom oneshot). Note this was level 1, but level 1 in DS is higher powered than in other games in its cohort.
If you're looking for a game for "crunchy combat-focused fantasy superhero adventure", a la mid/high-level D&D5e, I thought it was an improvement in that combat is actually fun albeit long (whereas combat in 5e tends toward just being "long", without an unreasonable amount of effort, system mastery, and planning from the GM). Out of combat abilities felt a bit weird to me, but I'll chalk that up to my genre preference for lower-powered more grounded fantasy.
For me, as this was during a "what do I actually want out of a TTRPG" phase, it helped solidify that the answer is: none of that! I'll take my XCOM and my improv roleplay separately, please. Unfortunately this means my fancy $200 backerkit books now sit unopened on my shelf :x