this post was submitted on 07 Jan 2026
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That may be the case for some people, but a lot of people just want some good lighthearted fun without any of the real world implications attached to it. This obviously doesn't excuse bigoted mindsets. I'm talking about campaigns where me and my players just want to do some good old goblin slaying without the need for anyone to chime in with a "UM actshually those goblins have families too".
Aren't goblins ontologically evil in most DND settings? That should take care of that specific issue anyway.
Nah, they've long fallen to the usual cycle of "here is a species of interesting antagonistic creatures" -> "Oh wow, that sounds interesting. I want to play them" -> "Yeah sure, here's a playbale variant of that species. We've removed all traces of evilness and uniqueness because god forbid players playing evil characters". Same as Drow, Orcs, Fairies and Goliath.
It's not just their inherent evil nature BTW. It's also stuff like daylight sensitivity.
I mean I can understand having occasional exceptions to the rule so the players can get an interesting non standard experience, but straight evil aligned critters should always be present in fantasy settings especially ttrpg and DND specifically.