this post was submitted on 21 Jul 2025
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cross-posted from: https://lemmy.world/post/33268509

Another old shitpost I don't think I posted anywhere.

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[–] Shortstack@reddthat.com 23 points 4 months ago (4 children)

At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into

[–] officermike@lemmy.world 25 points 4 months ago

If some of your skeletons have weapons with reach, they can all have a go.

[–] sad_detective_man@leminal.space 8 points 4 months ago

can skeletons not have bows?

[–] tiredofsametab@fedia.io 4 points 4 months ago

At least some versions of D&D had rules where, if one player were surrounded by other hostiles (I think it was 6 or 8), they were basically helpless. There might have been a save to be able to do something, but I can't recall.

[–] YerLam@lemmy.world 4 points 4 months ago (1 children)

8 base to base, 5 with halberds.

[–] Doc_Crankenstein@slrpnk.net 4 points 4 months ago (1 children)

5e rules – you don't end your turn when attacking and can move through allied squares. Iirc it counts as "difficult terrain" for movement distance or that could have just been a homebrew things

So step into square, attack, step out and end turn.

[–] noli@lemmy.zip 2 points 4 months ago (1 children)

I guess that works but you'll be taking attacks of opportunity, still worth I guess

[–] Doc_Crankenstein@slrpnk.net 4 points 4 months ago (1 children)

AoO requires a reaction. So only one is going to eat it but, meh, that's why I have 13 of em.

[–] kichae@wanderingadventure.party 3 points 4 months ago

The baker's dozen is 13, because one of them is sacrificial.