this post was submitted on 21 Jul 2025
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cross-posted from: https://sh.itjust.works/post/42255747

The ultimate combo

Sorry I don't have a source or I would share

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[โ€“] Etterra@discuss.online 2 points 8 months ago* (last edited 8 months ago) (1 children)

GURPS, for one, depending on how the numbers measure up. D&d 3.5, if the crit range is broader than just a 20.

[โ€“] jjjalljs@ttrpg.network 1 points 8 months ago

I don't think D&D 3e has the defender roll to dodge. There's only second roll from the attacker to check if it does extra damage or is a regular hit.

Fate also has the defender roll, but it doesn't have a concept of a "critical strike".