stingpie

joined 2 years ago
[–] stingpie@lemmy.world 3 points 1 month ago (5 children)

It's funny everyone so far has called the character a fursona. Is the main purpose behind a fursona to try and be the fictional character? To hide yourself behind a constructed façade? To be swaddled in blankets of paracosm and derealization?

These are only half-rhetorical questions. I don't understand furries or fursonas.

[–] stingpie@lemmy.world 2 points 1 month ago (1 children)

My character (who is called Korppimmies) has a similarly vague background. His backstory is in broad strokes, but I keep accidentally adding more lore because of my poor choice of words.

The original backstory is that he comes from an isolated tribe which periodically exiles young adults whenever it reaches a maximum capacity. These young adults are then supposed to wander around and found their own tribes in different places. My guy never got past the wandering part and eventually reached "civilization." After a series of foibles and arrests, Korppimmies became paranoid and started wearing a plague doctor's outfit, as it is otherwise very difficult to hide the fact that you have a beak.

Anyway, he's barely got any skills in healing, but went from town to town as a travelling doctor until The Party™ recruited him to help fight a dragon.

Unfortunately, Korppimmies was too smart for the sake of the campaign, and trapped the BBEG in the astral plane way before we were supposed to defeat him, and the campaign is pretty much over now.

[–] stingpie@lemmy.world 5 points 1 month ago (4 children)

I would've expected Nevermore to be a kenku, but unless you really plan out your sentences kenku don't have any unique mechanics, but aarakocra do. It's kind of a shame, to be honest. I've been playing a kenku recently, and I'm not planning out my sentences or anything, but I do have an unconscious tendency to mimic people's style of speaking, so I at least have that going for me.

[–] stingpie@lemmy.world 24 points 1 month ago (2 children)

Periapt of health: this is a small vial with a red liquid inside attached to a small chain. While wearing this, all diseases that you would otherwise contract enter the small vial instead. If the vial is broken, the closest creature will immediately contract all diseases contained within.

Deck of many things (used): the previous owners of this deck got all that they could have wished for. The remaining cards might not be the best.

Ring of mind shielding: the creator of this ring was a bit over-zealous. Along with the usual effects, this ring will censor violence, sex, and other uncouth things.

Cloak of the bat: along with the usual effects, wearing this cloak will also make you speak bat. You will only be able to produce high-pitched squeaks.

Portable hole: this portable hole is bottomless! Anything that falls down the hole is lost forever.

[–] stingpie@lemmy.world 7 points 2 months ago (1 children)

There's no rule saying a dog can't play!

[–] stingpie@lemmy.world 7 points 2 months ago

This is an old project of mine. I made it a few years ago, so it's pretty out of date, but I can tell you my experience with it:

When I was playing around with it, characters tended to be very one-dimensional. They all had a single personality trait, and the AI made sure you knew about it. The particular way I set up the dialog system, multiple AI characters could interact with each other, but that ended up to very long conversations which quickly got off track and everyone forgot the original goal (which is a little bit too realistic) The AIs also found clever ways of speaking for other characters.

As for an AI DM, it just wasn't there yet. It didn't have the initiative to actually switch from one scene to another, and wouldn't create any NPCs to talk to. I often had to manually edit what the DM had printed so the session could move forward.

It was an interesting project, and my friends seemed to love it, but I think their love is mostly due to the custom characters I made for it.

[–] stingpie@lemmy.world 41 points 2 months ago (3 children)

"Yes, okay, my name is... kllllaaaarrrrrg... i-ifer. Klargifer Caltrop."

"Klargifer is a strange name for a halfling."

"Yuh- yeah. Yeeesss. I suppose it is. That's why I hate my parents."

"Yeah? And what are their names?"

[Suddenly, a wizard or something appears and casts silence on everyone. So you can't ask that the question anymore]

[–] stingpie@lemmy.world 3 points 2 months ago

It heavily relies on the players actually being consistent with their characterization. I don't think I'm being controversial when I say that's being generous to the players which make memes about alignment.

[–] stingpie@lemmy.world 2 points 5 months ago (15 children)

Sorry for being off-topic, but I don't think I understand anarchism as a political philosophy. Isn't anarchism the absence of imposed rules? Communal resources seems to go against that, (it does make sense that the players get to divvy it up, though) and being cursed by the gods feels like a more theocratic thing than anarchist. Im not trying to be rude or anything, I just like to pick people's brains about this stuff.

[–] stingpie@lemmy.world 19 points 7 months ago

You always have to package good people with secret shames so suspicious players can gauge how good or evil they are. What people feel they need to hide is a good measure of what they consider acceptable. For example, a lawful good character could be ashamed by ignoring a person asking for help, but a lawful evil character might be ashamed that they indiscriminately murdered adults & children.

[–] stingpie@lemmy.world 2 points 7 months ago (1 children)

Who'd be the first?

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