sbv

joined 2 years ago
[–] sbv@sh.itjust.works 20 points 2 years ago

The last time I ran a dungeon, it was with old-school dungeon exploration rules: torches that only last an hour, rations, random encounters, and relatively slow movement.

On top of that, the party was being chased by a squad of angry zombie drow. They'd already burned a bunch of resources, and were fairly hurt, so it was a nail biter.

[–] sbv@sh.itjust.works 15 points 2 years ago (1 children)

DM: OMG! A portal at the bottom of the dungeon leads directly back to the inn! How convenient!

[–] sbv@sh.itjust.works 5 points 2 years ago

I've been going with something similar to this approach, with the number of sides on the die representing probability of successful outcomes.

It makes the game a little more random and a little more fun.

[–] sbv@sh.itjust.works 34 points 2 years ago (1 children)

where's the NSFW tag?

[–] sbv@sh.itjust.works 3 points 2 years ago (1 children)

technically, it isn't even murder

(for once)

[–] sbv@sh.itjust.works 1 points 2 years ago

Cut off my funding?! I cast Molotov Cocktail.