Oh man, that is one of my favorites. Still play it when I can.
psion1369
I really enjoy using FATE for plenty of different genres. I played in a magic/cyberpunk/not shadowrun game, and the stunts worked really well for the magic spells second character had, and an aspect for the brain implant that allowed my first character to see magical energies. And a fantasy game I ran once it worked really well in letting my players explore character types without the strict adherance to class in D&D. And I'm using it currently for a Space Pirate game.
But not of SCP. It's Mage the Ascension
The store I have been at lately has welcomed the idea of more RPGs played there for some time. He got me on the store's discord so I could find and chat with players. There was a push for some time, but folks have been rather silent about TTRPGs.
That's what I have been doing, trying to run games.
I'm running out of the house screaming like a banshee that just discovered cocaine.
It's kind of a mixed bag question. But the big question is why is there such a huge emphasis on monsters in the first place? There are a ton of monsters in all editions of d&d, so why aren't there monsters discussed in Tolkien by the characters like this? There were a few, and either a large creature from the depths of hell that only struck one place, a giant spider who was content to be in her home and not be bothered by Hobbits, and an army of orc/goblin hybrids. In a d&d game, we are supposed to be attacked by several monsters, all different types, at any given time.