paddirn

joined 2 years ago
 

I'm working on a Solo RPG supplement around modeling relationships with NPCs, it's meant to be genre/system-agnostic so that it's not tied to any specific setting or ruleset per se. It's just something that could be used alongside other games if a player wanted to include a companion NPC (romantic, platonic, business, whatever) in their game and work out how that NPC might behave in different scenarios, or provide different prompts for random events or different factors that might affect how two characters relate to each other. In a weird way, it's trying to gameify or abstract out 1-on-1 character relationships (PC to NPC).

I was kind of just throwing the idea out here for feedback and ideas on what other factors I might consider when trying something as ~~stupid~~ weird as trying to model human relationships? As this is mostly intended for solo RPGs (though it could be used in multiplayer RPGs), I'm not trying to overcomplicate things, alot of things in Solo RPGs are left open and to the discretion of the player, but it can be helpful to have an unbiased set of Oracles to help with generating ideas the player can react to.


The general idea is kind of weird to me, even attempting to model something as crazy and convoluted and messy as human relationships just seems like an exercise in futility, but I figured I'd try it anyways for the challenge. The closest thing I can think of that's similar to this is a "dating simulator", but in my mind that's not really the point of this, this is more a general storytelling tool that helps create potential plot points or drive character development. Most RPGs tend to focus more on action & adventure, while kind of ignoring social interactions.

Currently, the basic mechanic I'm going with is that the relationship status exists in two different ranges: Current Mood and Relationship Level. Current Mood is a short-term reading on the relationship (5 steps, from 'Very Negative' to 'Very Positive'), while Relationship Level is the overall state of the relationship between characters, (10-steps ranging from 'Hatred' to 'Love'). Individual actions/events push the Mood up or down, which if it reaches either end of the spectrum (1 or 5) and goes past either of those numbers, it pushes the Relationship Level up or down a level. So even if the Current Mood is 'Very negative', the overall Relationship level might still be high, it just indicates a rough patch, while conversely, just because you have a good day in a shitty relationship, doesn't mean everything is gravy.

After that, many of the other tables are a series of Oracles that help determine NPC character elements, like a supplemental character generator for determining personality, appearance, beliefs, quirks, sexuality, and other non-mechanical factors. There's also randomized Oracles similar to Ironsworn Action/Theme tables or even topics of conversation and the general disposition of the conversation.

[–] paddirn@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

A very basic overview of what’s going on, who is involved, their motivations, and npc stats for potential combat, maybe some key events. Otherwise, I don’t like having expectations about what the party may do or where the story may go. I want to figure things out on the fly, I really don’t like pre-plotted campaigns.

[–] paddirn@lemmy.world 1 points 1 year ago

For us, our group has been playing together in one form or another for maybe decades now, we all know each other fairly well and take turns GM’ing. Session 0’s for us usually tend to be character creation and some worldbuilding, but that’s about it. Some of the people I game with though tend to be less improvisational is what it feels like alot of the time. It’s just kind of how they are, I know it walking in.

Even if it’s a homebrew adventure they wrote, they have a tendency to just stick with what they wrote and won’t deviate from that. So if/when the PCs do something outside expectations, it’s inevitably molded or pushed back onto the rails, sometimes in more obvious ways. “Story beats” for them are unavoidable combat encounters that they planned for, so goddamnit, we’re getting into combat regardless of what the players do to try to avoid it.

And I try pushing out in different directions, I’ll GM and try running one shots with different systems, mechanics, or just switch up the generic fantasy stuff we seem to tend towards, just to do something different, but everyone still has their comfort zones with what they usually run and how they run it.

[–] paddirn@lemmy.world 7 points 1 year ago (2 children)

I wish I had a DM that cared that much about my character to incorporate it into the game. They usually just seem to want to railroad us through the pre-written campaign or adventure we’re playing.

[–] paddirn@lemmy.world 1 points 1 year ago (1 children)

I had no idea. I just combined it with Lost Mine of Phandelver, since they both take place in the same area, worked relatively well, though I didn’t realize it could’ve been continued with other modules.

[–] paddirn@lemmy.world 8 points 1 year ago

You could say that about literally any library of books, not just RPG books. Even if I myself may not read the books regularly, I still read them at some point, OR potentially I’m like a torchbearer, I’m just taking care of all these books for the day when somebody else discovers them and is able to read them. I may be dead and gone by then, but I’m doing my part to keep the books and the hobby alive.

[–] paddirn@lemmy.world 6 points 2 years ago (1 children)

Had not realized there was an issue around the rights of the thing, was there some sort of falling out with Greenbrier Games? There’s a post on the BGG page from the designer announcing it, but that was 4 years ago and at the time he said he was about 60% done with Grimslingers 2. Most recent post from him was June 2022 saying he’s still working on it, but no ETA.

[–] paddirn@lemmy.world 23 points 2 years ago (4 children)

Looks like AI art, but it’s actually from a game called Grimslingers, a sort of fantasy/wild west-themed tabletop rpg card game.

[–] paddirn@lemmy.world 4 points 2 years ago

Imgur is blocked at work, but if I could, I would post a picture of WoodBabi doing woodworking in a bikini. I would've lost at least one important part of my anatomy by now if I wore as little as she does while woodworking.

[–] paddirn@lemmy.world 0 points 2 years ago

They’ve rejected the rejection until they’ve properly rejected it.

[–] paddirn@lemmy.world -3 points 2 years ago (2 children)

I wonder if the US wouldn't attack Iranian drone production sites (not sure how sophisticated they are to produce) in response? Granted, it'd potentially blow up into a wider war in the Middle East and may not be worth going to WW3 over, but it could help cut shipments of Iranian-made drones to Russia's war effort, as a form of direct assistance to Ukraine. The Russians seem to be relying pretty heavily on Iranian Shahed drones from what I've read.

[–] paddirn@lemmy.world 3 points 2 years ago (2 children)

I hope so, it just feels so bleak now after everything was looking semi-promising for the past two years (Ukraine successes outnumbered Russia successes). Maybe alot of that was just Ukranian propaganda, but it feels like over the past two months or so the general momentum of the war has turned somewhat against Ukraine. You've got US support held up by ~~Russia's 5th column~~ the GOP and you've got Russia launching a massive sustained assault across all fronts. Hopefully it ends up working against Russia and they burn themselves out and get opened up to a counter-attack, but after two years of constant battle reports from Ukraine, it feels like there's a noticeable decline in good news from the front.

[–] paddirn@lemmy.world 1 points 2 years ago

A key security partner that might get bored after a year or two, so make sure your conflicts are short and sweet.

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