mozz

joined 2 years ago
[–] mozz@mbin.grits.dev 9 points 1 year ago

Don’t fuck with the paws

[–] mozz@mbin.grits.dev 22 points 1 year ago

Filled with self advocacy, more like

Shelter cats have limited avenues for expressing their disagreements, and it sounds like he's being as measured and puncture-free in voicing his opinion as he feels like he needs to be

 

I apologize for the Youtube content

[–] mozz@mbin.grits.dev 23 points 1 year ago

My aunt did the same thing. She said the cat she adopted never forgot about it, either - just super sweet every day, happy to have a home and a good friend in the world.

[–] mozz@mbin.grits.dev 1 points 1 year ago

It was clear to me from his facial expression that he had wound up in a hand to hand fight with the leopard and this was the result. You are right that IDK anything beyond that until someone provided the article yes.

[–] mozz@mbin.grits.dev 6 points 1 year ago

Eh. I dislike the “dungeon only works the way I want it to” solution, like the mirrors are unbreakable because that’s not what I wanted you to do with them.

In the other hand, having the players suddenly finding themselves in a boss fight with what was imprisoned in the mirror prison as soon as there’s an existing mirror isn’t facing another intact mirror? And then if they start winning or run away and get back to town, they get a surprise as soon as they go near a mirror? Until they figure out what was the special property that kept the beast in place in the chamber, how it was tricked into it in the first place and how to repeat the process? Fuckin a man. I had planned that you have to have one party member watching in the mirror guiding someone else to find the alcove in the opposite wall that can only be seen through one of the mirrors, but I like this way better; let’s rock.

[–] mozz@mbin.grits.dev 24 points 1 year ago (3 children)

Also ITT: "You enter the room. A series of eight mirrors on the walls of the octagonal chamber, surround an elaborate fountain in the center of the room with an inscrip--"

"I break all the mirrors to see if anything is behind them."

"... ... fuck you."

[–] mozz@mbin.grits.dev 5 points 1 year ago* (last edited 1 year ago) (3 children)

If ever there were a self explanatory picture, this is it, I think 🙂

(I get you; knowing the guy's name or the area or etc would be nice. But I think the nature of what happened is abundantly clear.)

[–] mozz@mbin.grits.dev 1 points 1 year ago (1 children)

Hm. The big list of magic items is quite nice; I’ll give you that. And I won’t say all the special situation rules it contains are useless… I think you hit the nail on the head about over preparing though. It just has all kinds of stuff you don’t need (and places a ton of emphasis on it) and is missing some critical stuff (coherent rules for treasure economy being a big one). In my opinion.

[–] mozz@mbin.grits.dev 6 points 1 year ago* (last edited 1 year ago) (1 children)

FotVH is full to the brim with people who made bargains or wanted something to turn out some way who wound up in a state of horrible regret because of how things turned out

So yeah in other words go for it. Warning though, they will probably want to be paid in diseased spines

[–] mozz@mbin.grits.dev 3 points 1 year ago* (last edited 1 year ago) (3 children)

Dude it’s so good

Get you “Fire on the Velvet Horizon” and “Return of the Lazy Dungeon Master” and you’ll be ready to run some awesome games. Maybe get the PHB if you have some money left over and want to know the rules or w/e. Skip the DMG, it is literally 100% worthless.

[–] mozz@mbin.grits.dev 35 points 1 year ago (8 children)

"They do not fully understand what death is and this makes them dangerous to be around. In the culture of the Heralds, each being is made of many kinds of interacting life. They live and die in a cacophony of birth and death, fading and renewing all the time. They are a colony of things. They assume that everybody is.

"If someone dies around a Herald, they will keep speaking, addressing the microfauna consuming the corpse from within. If not prevented or advised otherwise, the Herald will 'garden' all the forms of life upon the corpse into a coherent whole, inhabiting the old form. It is the polite thing to do. Like helping someone who falls sick at your home, or offering new clothes to someone who has spilt their soup. They will educate this colony of things in how to consume the remaining chemical memories of its former host, how to walk in its body, then politely let it go. This may take time...

"Though the Heralds are by no means evil things, they are so alien and strange that to most people they may as well be. They prefer to deal with intelligent undead, or other very long-lived and indifferent individuals. Unprejudiced. The surface as a whole is strange to them. They value calm, politeness, and a discreet hand. You can never be sure how someone will react..."

-Trench Heralds, from "Fire on the Velvet Horizon"

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