Paradachshund

joined 2 years ago
[–] Paradachshund@lemmy.today 7 points 1 year ago (5 children)

Anyone know where the image is from? Very evocative.

[–] Paradachshund@lemmy.today 3 points 1 year ago

I was kinda wishing they used some better evidence in this, too. Based on that horrible quote from him there's no doubt he sucks, but the other examples weren't very well researched or explained. It just does a discredit to an important topic in my opinion.

[–] Paradachshund@lemmy.today 11 points 1 year ago

😸 "time to go shit in that flower bed"

[–] Paradachshund@lemmy.today 4 points 2 years ago

I definitely agree that the beauty of ttrpgs is how many different things they can be to different people. We've got very different styles, but I think it's great you've found a way to play that works for you and your table!

[–] Paradachshund@lemmy.today 6 points 2 years ago* (last edited 2 years ago) (2 children)

I definitely dislike the idea of stopping the action and suggesting a direction. For my games I always try to aim for immersion, and this would really take me out of it.

I think you might have gotten the wrong idea about how I approach it, though. Part of keeping things surprising and impartial is avoiding changing things all the time secretly. That being said, I don't believe in a hard and fast rule of never fudging anything.

Here's an example where I would consider it. The players have been trying really hard to overcome an obstacle, and have had many setbacks already. They come up with an exciting and novel solution, but a bad roll happens on my end that would end this great idea in another failure. Because they've earned it by this point, and it will make for a more exciting game, I would likely fudge that roll and give it to them. I would do this in secret, because calling attention to it deflates the experience for the players.

I see the GM as a storyteller and entertainer, whose primary goal is to immerse the players into a story, and to create an exciting and unpredictable experience. Not everyone will view things like I do, and that's fine, but I wanted to clarify what I mean anyway. Hopefully that makes more sense now.

[–] Paradachshund@lemmy.today 4 points 2 years ago (4 children)

I agree with this. I've always seen the rules as a framework to assist in collaborative story telling and keep things impartial and surprising. At any point where they begin to do more harm than good, we can change them.

[–] Paradachshund@lemmy.today 3 points 2 years ago

Ain't that the truth

[–] Paradachshund@lemmy.today 3 points 2 years ago

Cats when they hear the treat bag

[–] Paradachshund@lemmy.today 3 points 2 years ago

Thanks for the answer 👍

[–] Paradachshund@lemmy.today 6 points 2 years ago (3 children)

I'll be honest I have no clue what these memes are about

[–] Paradachshund@lemmy.today 17 points 2 years ago (2 children)

Stop trying to fuck the lizard

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