Ah, have we gotten to the reddit 'reference another popular post I just read' level now? Sweet.
NannerBanner
Heh, hell for the rest of us, but rules lawyers are as happy as a pig in mud.
I don't remember which version of M&M it was, just that there were fuzzy rules regarding stuff around senses, and hard binaries within those fuzzy rules. I get it, of course trying to make rules that cover everything ever in comic books isn't going to be easy... but still, it was atrocious when you found yourself playing with someone who 'knew the rules.' I even remember a few posts on some forums about how M&M took the concept of d&d's 'fighters are for dumb people, wizards are for smart people' philosophy and just made it even more important and people lapped it up as if it was a good thing!
Fate is definitely among my top games. I recommend it to everyone who brings up gaming, but I never seem to be able to get into a group with it these days. I personally hate d&d for how it not only is the name everyone knows, but somehow has cemented itself as the only game people are willing to play.
It’s the same argument. The fundamental problem is that magic as a system doesn’t play well with rules as a concept
Yeah, half the time magic is specifically about ~~breaking the rules~~ adding a more specific rule for a specific instance, which of course makes everything turn into the rules lawyer heaven.
As a personal experience, mutants&masterminds is just, so, horrible about the arguments for how powers interact, and they didn't help by mixing fuzzy and binary rules.
I think there's a middle ground where the game 'world' can acknowledge there are political maneuverings happening, while not forcing you to track the shipments of food and goods so you can squeeze nobles who depend on certain economic routes into complying with the king's orders to rally troops for a cause.
Bounty orders style campaigns are fun for a short while, but there's only so many 'go here, kill x, biggest change is the layout of the dungeon and enemy vulnerabilities' before the game sessions all bleed into one long blurry dice roll. That's close to warhammer/battletech/etc territory. I want a real story to go with the campaign, and that necessitates a 'politics' somewhere unless you're playing one of the barbarian/end-of-the-world games where there is no civilization or npcs at all aside from enemies.
But I think we can all agree that the "politics" of motions and passing votes is not what was being addressed by OP.
If I had the golden shoed horse and the bouncing armadillo, I could rule the world.
I loved this movie as a kid. It still weirds me out seeing the (probably true) ways of looking at chel now that I'm an adult on the internet.