INeedMana

joined 2 years ago
 

cross-posted from: https://lemmy.world/post/31885959

Somehow it didn't ping on any of my radars and I don't see a mention here

CBR+PNK hack with metahumans, magic and a bit more meat than the original

[–] INeedMana@lemmy.world 1 points 5 months ago

I use

  • notebook and pen for notes during play (temporary notes and those to be transferred to GM notes later)
  • mobile with my adventure/secret notes
  • PC for rulebook pdf, playing music and managing VTT (most basic there is, I could be displaying that on a tablet)

My users range from

  1. scrap of papers and looking at the map over my shoulder
  2. through notebook and laptop for VTT
  3. to full laptop-only setup

But also I split the party the moment they get a job and with 3 players we don't have a problem of running out of things to do for a character. There are many different people but at my current table someone scrolling through the mobile means their character is underutilized and it's time to toss them some problem

[–] INeedMana@lemmy.world 2 points 5 months ago (1 children)

I don't mean to pry but I'm curious where are you hosting this?

I envy that people host their projects. But I feel a lot of unease about opening ports to a machine that is tied to a check I'll receive. Hence I'm curious which service you've chosen

[–] INeedMana@lemmy.world 2 points 7 months ago* (last edited 7 months ago)

Re 2

The GM sets a stress cost when you activate a flashback action.

0 Stress: An ordinary action for which you had easy opportunity. Consorting with a friend to agree to arrive at the dice game ahead of time, to suddenly spring out as a surprise ally.
1 Stress: A complex action or unlikely opportunity. Finessing your pistols into a hiding spot near the card table so you could retrieve them after the pat-down at the front door.
2 (or more) Stress: An elaborate action that involved special opportunities or contingencies. Having already Studied the history of the property and learned of a ghost that is known to haunt its ancient canal dock—a ghost that can be compelled to reveal the location of the hidden vault.

EDIT:

  1. Yes. Also, the way we were playing, I was sometimes offering options

    you can approach it from wreck but then the question is if it won't make too much noise. lower position and higher effect or do a precision karate chop with finesse which will for sure drop them quitely higher position and lower effect

  2. Any action can lead to stress via resisting consequences, so even if GM decides the flashback is worth 0, it can still happen
    From what I see in that SRD, the only limit to Flashback is supposed to be the narration. As in, it can't change what has already been said. But it can change it into I bribed him earlier and that's how he is puling us out of trouble

[–] INeedMana@lemmy.world 3 points 8 months ago (2 children)
  1. yes. Depending on the fiction - hid a thing a year ago vs hid a thing yesterday in a populated area, the possible in-game complications change and initial position change. If GM feels something is not feasible they will either make it the worst position and partial effect or just plainly say "I don't think that is possible"
  2. I don't remember that well but I think the amount of stress it costs was tied to the result of the roll
  3. I think this is more "fail forward"
    If you just say "this didn't pan out", you're all back in square one without pushing the narration forward.
    If you say "it worked, it worked so well that now..." and add a complication, that moves the game forward and makes it interesting.
    From my experiences with running Karma in the Dark, IMO complications are one of the most important things in the system. If players just address a challenge, it's only that. What I've been observing, though, is that once a complication gets introduced players tend to "bounce off" it and direct the fiction in a new direction. That way the story is much richer because you didn't simply use a window because a lockpick broke at the door. Now you are on the run through the city because the mafia that sold you the lockpicks have been tailing you and want a cut of what you stole
[–] INeedMana@lemmy.world 1 points 9 months ago (1 children)

FWIW, I have never managed to achieve that fluently. To elegantly switch from "sitting around, planning" to interacting with the world. Retrospections are the only way that works for me

[–] INeedMana@lemmy.world 1 points 9 months ago

I think that also depends on the tools/rules you can use. If I feel that this unicorn ranch is something only one character is interested in, I would propose a clock. We decide what they want to achieve in the end, efforts are a personal project with one roll per session/adventure, the spotlight can be kept short (remember, one roll in a while). And who knows? Maybe there will be a hook or mcguffin for me to use later on?

[–] INeedMana@lemmy.world 3 points 9 months ago* (last edited 9 months ago)

I hope it's ok that I don't put links. I think the ones that are from blogs should be easily found

  • Lazy GM - creates a habit of loosely planning the plot, so you can have a bag of things to use, without having to railroad, and changing the plan because of players' actions doesn't hurt
  • don't plan plots, plan obstacles - when you get into the habit of thinking what could be an obstacle in a situation, you don't have the game to go this or that way. You only switch between applicable obstacles
  • onion plots - "who needs what, what for, but they can't because of what". That way coming up with a follow up is easier
  • run combat like a dolphin - mainly, remember to describe things. Yes, I have to actively remember about doing that
  • stars and wishes - to me this is the most constructive form of after session summary. If I ask "what you didn't like?" (roses and thorns), to me it is not clear how to improve. When it's about "what you wish/wished for?" it's much easier to decide whether there was a problem with expectation management or maybe a cool idea that I passed up
  • yes and+no but - mainly, even if we are playing a more trad game, I don't ask for a roll if I (the plot, of course ;) ) need the thing to happen. I ask for it to answer an additional question "will the character do this well enough to uncover additional details?". Unless we are in a simulationist wounds&initiative combat, the roll to me is a plot device, not plain success/failure

And thing I came up on my own but might be only because how my mind works:
Do split the party
What I often do is present the obstacle, ask around what the characters are doing after learning that. Then I choose the sequence that I feel has the most meat on it - story to be told and go one by one. Even if an idea surprises me, I've found that by the time another player rolls their dice I already know what to do with the previous one. And when scenes have fewer participants, it's easier to manage spotlight and have lower stakes per scene

[–] INeedMana@lemmy.world 2 points 10 months ago

Tiled. You can even cut up (in Gimp) a bunch of other maps and create your own tilesets. So now I have a bunch of them, one with most often used rooms, one with basic walls, one with security measures etc

[–] INeedMana@lemmy.world 1 points 10 months ago

Do you want/need to have some mechanical follow up on the level and mood?

If not, why not just have an indefinite bag of tags for each relationship?

  1. Day job: tv presenter, angry with PC, Romantic interest
  2. Social circle: art historians, Owes a favor to PC, Has a kid

And then, when interpreting character actions or Oracle cards, you take the tags in as the background

In my opinion any mechanical model will end up getting very big, complicated and still not cover all the possibilities. An NPC can be angry at the character, be a favor "ahead" and still do another "IOU" because of some reason. Or be on good terms and say no, just to not get involved in something. The more fleshed out the relationship mechanic, the more stuff you'll discover it lacks, IMO

[–] INeedMana@lemmy.world 2 points 11 months ago

Thanks! :)

Maybe it's just me but in our cultural circle it's not present. I do recognise some tropes in other parts of celebrations but it's never referred to by a name. I haven't heard of Krampus until just a few years ago when I've stumbled upon some American slasher and got curious about vengeance spirit in Christmas esthetic. So I fully expect to have to tell my players "go to RL Wikipedia and search for Krampus". And I want them to start searching around what is going on, to put them on path to The Spirit of This City.

Thanks for the additional references. Now I'm thinking, they might find a torn off piece of naughty list with all but one name crossed out in the gang lair full of flailed corpses with coal dust. When they start searching for it, they'll find the BTL user. Who will go amok when they hear a chain rattle

 

Backdrop

  • district built out of containers and neglected housing blocks. Container corridors, walls and floors, leaking pipes, gang laws

Context

  • in order to be shown the way to the secret lab in the heart of container district characters have to infiltrate, they need to do something for one of three local gangs. I want this to be a kind of Mexican standoff where they have to choose which faction to support
  • Their arcs/previous deeds are making spirit of that city to "wake up". They will need its help and I need a way to point them to something like that existing
  • Since we are going to play sometime soon, Krampus is a nice idea

Background

  • unrest in the city is making people start believing there has to exist some vengeful force of justice. Hence in container district a Krampus started to operate. It randomly appears to flail to death most naughty (adults). So far, mostly without credible witnesses nor survivors. Flees the scene on foot, but can cover impossible distances when not observed by anyone. I don't intend to fully define what this Krampus is
  • few days ago a VTOL with shipment of MCT genetically un-modified chickens has been shot down and crashed somewhere in the disctrict. Everyone who knows how to get to the lab wants them
    • Anarchist commune wants them as food source (un-modified means those don't require patented seeds)
    • Wizgang wants them for signing their deals (un-modified means pure auras - mcguffin, just roll with it)
    • small-fry Yakuza officer wants them to return them to MCT for clout (MCT is one of our campaign villains)
    • not many chickens survived, they can't share
    • there was a fourth faction in the area but it got wiped by Krampus. Only a BTL hard user has seen something, but is half terrified, half not completely awake
  • Wizgang and Yakuza sent their forces to retrieve the cargo. No-one returned. Unknown to the groups, both parties were wiped by Krampus. But they of course blame each other and maybe even the commune too? Commune doesn't really have strike-force, but definitely has clout in the neighborhood
  • Area around the VTOL has become a two-sided conflict zone (Wiz and Yak)

Plan

My idea is that whatever my players decide to do, they will in some way observe the Krampus. Mostly killing both sides of conflict. I want them to later start asking around what could that have been to get to some know-it-all saying "well, maybe it's the spirit of the city"

Do you see some flaws in this idea? Some cool idea came to your mind?

[–] INeedMana@lemmy.world 1 points 11 months ago

Soooo... Basically Savage Worlds?

[–] INeedMana@lemmy.world 1 points 1 year ago

I've heard that too. But I don't really have an opinion on other authors, I'm more often exploring the lore for a run instead of reading Sixth World fiction, unfortunately

 

I don't want to spoil, so won't say much about the plot etc. To me it was a good read. Well written, I went from 16% to 100% in one day. The mystery was delivered nicely, well paced and interesting idea. And I liked the exploration of corp environment at high positions. I think it's not done often at this POV

 

I guess it might interest someone and haven't seen it mentioned

Year Zero Engine post-apo. Mutants, cyborgs and wasteland

I'm not involved, just got an email about it

 

I'm always on the lookout for run inspirations. But many Shadowrun missions were hit or miss

 

Has anyone looked at it? How streamlined it really is? Is this overhaul cohesive?

 

Alien RPG Starter Set has a discount currently. I think I've heard somewhere that it's doing some things well but I don't remember what & where. And I very rarely can get answers to my questions from description or reviews.
Does anyone have experience with it?

  • How the system works? (d20/d6 pool/special dice/similar to X/etc)
  • Rather crunchy or narrative?
  • Are there some system elements that play into the feel of the setting?
 

Cthulhu Hack, the simple and accessible Mythos tabletop roleplaying game from Just Crunch Games. This fast-playing standalone investigative game, based on David Black's minimalist fantasy RPG The Black Hack, pits ordinary people against the sanity-shattering horrors of the Cthulhu Mythos. With simple Save die-rolls and three resources (Flashlights, Smokes, and Sanity), Cthulhu Hack deftly supports published Investigations and campaigns for any Mythos RPG. Learn the whole system in 20 minutes, teach it to your players in five minutes more, and in another five their characters will be ready for a slow spiral into self-destruction.

That piqued my interest, so I thought I'd share

 

I know that eventually the answer is "whatever I want" but I would like to hear what others think.

There's an MCT oil rig on Baltic Sea. Anarchists from Kronstadt noticed peculiar data transfer some time ago going there and managed to hijack the place. Then they transmitted message that they are an eco terrorist group (I did not specify which one to my players) and demand MCT to stop polluting. After that, folded the satellite dish to buy some time for the decker and rigger to look around the host.

Now, from a point of, for example, TerraFist. An oil rig nearby is in disarray, none of their contacts in other groups say they're doing it. And MCT HTR is definitely on its way.
Does it make sense for them to come to the rig and make contact/make sure it gets disabled/make trouble for HTR?

I think their appearance has potential to turn this job into a nice chaotic clusterfuck and opportunity to show my players some variety of the world (they would definitely come on a yacht going superspeed with help of a spirit).
But does it make any sense at all for anyone besides me?

 

cross-post: https://lemmy.world/post/2220151

Blades' "skip to the action"+retrospective+stress mechanics worked really well for my table.

I'm looking for other systems and homebrews that would allow us to "plan" the heists later, during the actual action.

 

cross-post: https://sh.itjust.works/post/973541

My characters are organizing an extraction of local (country) MCT head of security. He is Japanese, raised by the corp from birth, but not completely beguiled as his son is an orc and he had to pull some levers to get him into school etc.
He's aware of extraction and agreed to it.

But the twist is that he decided to get extracted because he's taking the fall for a secret lab getting blown up in the middle of MCT office campus. So in a way he was made responsible for actions of some shadowrunners and now he's hiring (technically it's his mother organizing this but that's a detail) another ones. I think that can evoke some ambivalent emotions.
They are going to meet in secret soon to get some of his blood, pass the details of the plan, etc.
What are your thoughts on how to roleplay his attitude towards the characters and the whole thing?

P.S. He doesn't know that but, of course, it was our jolly bunch of psychos that have blown the lab up.

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