HipsterTenZero

joined 2 years ago
[–] HipsterTenZero@dormi.zone 3 points 9 months ago

I pretty much hang around the Heroic Fantasy genre, and my thoughts on running it are very different from my thought's on playing it or otherwise. But Pathfinder 2e is definitely my go-to for running. Shit just works. I cannot express how much I appreciate the encounter budget actually being accurate instead of just a vague shoulder shrug like earlier systems.

As far as other genres go... I've run Scum and Villainy for sci-fantasy crime dramas, and it wins by doing absolutely nothing! I'm just not enough of a Sci-fi Greg to run more in the genre, heh.

[–] HipsterTenZero@dormi.zone 7 points 9 months ago (3 children)

The players won't care about how pretty you make your maps. Make them functional and ugly, and you'll save up so much time for other prep.

[–] HipsterTenZero@dormi.zone 16 points 9 months ago

Whatever you do, don't mix up who the killer is behind the scenes just because the player guessed it correctly before you wanted them to.

[–] HipsterTenZero@dormi.zone 2 points 10 months ago* (last edited 10 months ago)

Grizzly McSnarl, this huge, lumbering guy with a bad case of RBF. He never takes a hand off the big-ass knife on his hip. If the players dig a little deeper, they'll learn he's an anxious kind of guy who worries too much about every little thing, and coasts on his intimidating looks to deter trouble.

[–] HipsterTenZero@dormi.zone 2 points 10 months ago

I always maintain that the best oneshot is the one you cobbled together last night. Get a little weird, slap some stuff together, and let the players fly off the rails.

[–] HipsterTenZero@dormi.zone 11 points 10 months ago

I use Gimp and just hand-draw everything. I've learned that players don't really care too much about maps, so going above and beyond with high quality, ultra detailed stuff is wasted effort unless you derive joy from the creation process.

[–] HipsterTenZero@dormi.zone 14 points 10 months ago

Resist the urge to run Pathfinder or Dungeons and Dragons. Those systems empower the PCs to fight evil, and win. That power undermines the horror so completely, it may as well just be a coat of paint. You might think "hey, what if I just make the monster too strong to actually fight?" That's going to lead to a TPK 80% of the time. The other 20% of the time, the spellcaster will pull a wild move you didn't anticipate and come out on top anyway.

[–] HipsterTenZero@dormi.zone 11 points 10 months ago

huh. i've always solved that problem by polluting the dungeon with glyphs of warding to raise a middle finger to future generations of adventurers hoping to find treasures

[–] HipsterTenZero@dormi.zone 15 points 11 months ago

smuggled in under the bell ofc

[–] HipsterTenZero@dormi.zone 21 points 11 months ago* (last edited 11 months ago)

what a fucked up animal who defies categorization. i love him

Edit: I have been informed that this is a fabricated facimile of a platypus. I am no longer in love

[–] HipsterTenZero@dormi.zone 13 points 11 months ago (2 children)

the fucking long sabaton

[–] HipsterTenZero@dormi.zone 1 points 11 months ago

-a nuclear winter!

(i am shook that nobody else swept in to finish the line)

 

Personally, I can't really find the interest to watch someone talk about things that could've been a text file, but maybe you all can peep some info on your classes of choice from this. I hear investigators and alchemists are eating good, but...

I'm just so upset about battle oracles, how could paizo do this to me immediately after bopping my favorite deity, too?

 

I was looking over an old character I've been saving for when our table revisits 1e. He's a medium, one of the less immediately powerful classes that operates around a very limited resource, but gaining extreme day-to-day flexibility. I like the class because it can access and flourish in all arenas of play, whether that's combat, downtime, or exploration. They can even access 6th level spells from wizard, druid, and cleric, in addition to getting a spicy Wish capstone.

When a medium hits 5 Influence by using one of his many, many influence accruing abilities, he becomes an NPC under the GM's control. Now, that sounds really bad, mostly because it is. But most GM's are... probably not going to want to fully pilot a full PC in addition to everything else, especially not one so complicated as a medium. For some tables, that's enough to just soft-ban the class, but others might find some balance between player & gm control to keep it going. That's not really the point of the post, however.

The medium doesn't have a cap for their influence points - they just become an NPC at 5 or more. If your teammates included a pretty good face to influence the NPC to tag along for the rest of the day, there isn't really anything stopping the NPC Medium from just... using all of the influence abilities at every opportunity.

You can only Spirit Surge once per round, but there are a few other abilities of note. A trickster NPC can steal the buffs from any and everyone. Marshall NPCs can Decisive Strike twice per turn to give your team an extra attack and an extra standard action every turn. Archmage NPCs could just use Arcane Surge to cast free arcane spells of up to 6th level every single turn forever. Legendary spirits have some tricks too, and are likely much easier to bargain with than a new spirit each time. Cyricas can provide AoE Freedom of Movement to your whole team all day long. Stavian can double up on AoE healing or deprive enemies of heals going their way. Darolnyr can swift action teleport you and give the free spellcasts from archmage.

This is likely in no way practical information, I just thought it's an interesting blindspot on all the medium discussion posts I've seen.

 

no context will be given, or is necessary for that matter

 

Bonus points for any non-D&D or D&D derivative systems.

My first RPG was Palladium Fantasy way back when my grognard uncle invited me to his groups table. I still don't really grok it, but it was pretty formative of my ideas of what an RPG could be. The lack of balance and extreme existential threats as part of ordinary encounters included.

Needless to say, I haven't found a group for this system in a looong while, eheh.

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