Godort

joined 2 years ago
[–] Godort@lemm.ee 145 points 6 months ago (11 children)

"you feel the spell take hold, but for some reason the crown remains rusty"

Then you pivot that the rust is a powerful illusion or some kind of curse cast on the crown by someone related to that backstory to keep it hidden. Then while your players try to figure out why simply cleaning the rust didn't work, you try to figure out how to weave in that backstory sooner than later.

If you're really not ready for it to happen, make sure they have some other quest to do that has a pressing time limit.

[–] Godort@lemm.ee 38 points 7 months ago* (last edited 7 months ago) (14 children)

Would be hell to play, though, there's definitely better horny RPGs to try

My issue with horny RPGs is that if you can find people to play with that are into whatever kink the book is catering to, why would you bother to play at all? Just have sex.

And on the flipside, if you dont want to have sex with the people you're playing with, why play the sexy game? Just play a regular RPG

[–] Godort@lemm.ee 37 points 11 months ago (1 children)

“I am LGBT and Mentally Ill,” one post by an employee on an internal Meta platform called Workplace reads. “Just to let you know that I’ll be taking time out to look after my mental health.”

Ah, the old calling in to work because you're too gay

[–] Godort@lemm.ee 65 points 1 year ago (2 children)
[–] Godort@lemm.ee 18 points 1 year ago (1 children)

Welcome back. I love these comics. The website situation is super shitty, I wish you luck on that endless battle.

I ended up just switching to your Tumblr page in my webcomic rotation to get around it.

[–] Godort@lemm.ee 14 points 2 years ago (1 children)

Megadungeons can be great, but they're way harder to run because you're working with a very limited palette as a DM.

It's very easy to get a bunch of content for minimal effort by relying on traps and combat encounters, but these get boring for your players pretty quickly.

As long as you can offer enough variety with your encounters, along with rewarding your players for remembering details from past trips in the dungeon they can be a blast.

[–] Godort@lemm.ee 1 points 2 years ago (1 children)

As hokey as the novels are, I like the Dresden Files' explanation for this. Where the symbol itself doesn't actually matter, it's a person's unwavering faith into what that symbol represents.