DerisionConsulting

joined 2 years ago
[–] DerisionConsulting@lemmy.ca 2 points 3 days ago

That lines up mathematically.

[–] DerisionConsulting@lemmy.ca 4 points 3 days ago* (last edited 3 days ago) (2 children)

Two coins isn't the same thing mathematically.

If heads = 1 and tails = 2 then:
1+1=2
1+2=3
2+1=3
2+2=4
Average is 3, and the lowest is 2.

D4: 1
2
3
4
Average is 2.5, and the lowest result is 1.

d8/2 (rounded up):
1/2=1
2/2=1
3/2=2
4/2=2
5/2=3
6/2=3
7/2=4
8/2=4
Average is 2.5, and the lowest result is 1.

[–] DerisionConsulting@lemmy.ca 12 points 1 year ago

Earlier this year, one in perfect condition sold for 3 million USD.

[–] DerisionConsulting@lemmy.ca 39 points 1 year ago

Very old/rare, and bonkers powerful.

The whole game is about what you do with mana (currency).
If all we are looking at is the mana, this lets you pay for other cards on your first turn that you normally wouldn't be able to play until the 4th turn of the game. That's a huge advantage.

[–] DerisionConsulting@lemmy.ca 0 points 1 year ago

Thanks, that was bugging me!

[–] DerisionConsulting@lemmy.ca 10 points 1 year ago (1 children)

My current group of players has only played Starfinder, Stars without Number, Cities without Number, Vampire the Masquerade (V5), and some one-shot games like Quiet Year.

I don't want to run or play D&D, so I don't. If needed, we could always hang out without playing a game.

[–] DerisionConsulting@lemmy.ca 4 points 1 year ago* (last edited 1 year ago) (2 children)

Gods and Magic is a Pathfinder Setting book that came out for D&D 3.5, so I think it means "Gods and Magic, pages 44-45".

not sure about LO

[–] DerisionConsulting@lemmy.ca 4 points 1 year ago

I have no idea who she is, but I now know she loves committing crimes behind the wheel.

[–] DerisionConsulting@lemmy.ca 2 points 2 years ago* (last edited 2 years ago) (1 children)

I know a lot of people like actual plays, but because they are often full of GM/ST interpretation and house rules, I generally avoid them. I also don't plan on using splat books, which based on the title alone, I assume that the actual play uses at least 1.

 

So, I haven't dabbled in the Word of Darkness ("WoD") or the Vampire games since I was an early teen. I only played like 2 sessions, so I am not worried about rules for other editions coming into my head. That being said, what rules am I going to get wrong when running a game of the newest edition of Vampire the Masquerade ("V5")?

Any decent house-rules out there? Any advice?

[–] DerisionConsulting@lemmy.ca 1 points 2 years ago

With 9 players and one DM/GM/ST, you each get 6 minutes to talk/move per hour, assuming everyone gets the exact same amount of time.
So if you play monthly for 4 hours per session, you get 24 minutes.

This probably only works for combat-heavy railroads or mega-dungeons.

Not my cup of tea, but if it's what you want, I hope you find a table that suits you.

[–] DerisionConsulting@lemmy.ca 5 points 2 years ago* (last edited 2 years ago) (1 children)

I only did SR5, which wasn't that brutal, but SR4 or SR3 might've been more deadly

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