Archpawn

joined 2 years ago
[–] Archpawn@lemmy.world 1 points 3 days ago

But with all that XP from all the fish he killed, shouldn't he be a high level by now?

[–] Archpawn@lemmy.world 45 points 1 week ago (1 children)

Wow that's enough for checks notes three quarters of a scroll.

[–] Archpawn@lemmy.world 4 points 1 week ago

They still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore?

And I imagine very few people play games where demons and devils aren't generally evil.

[–] Archpawn@lemmy.world 2 points 2 weeks ago

Isn't Polymorph a healing spell? It gives you tons of temporary HP.

[–] Archpawn@lemmy.world 7 points 2 weeks ago (3 children)

In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races.

[–] Archpawn@lemmy.world 1 points 2 weeks ago

I know names of shades. I don't know what exactly the difference is between teal, turquoise, cyan, and blue-green.

[–] Archpawn@lemmy.world 2 points 2 weeks ago

I learned it from the Verdant Flammable Device in A Series of Unfortunate Events.

[–] Archpawn@lemmy.world 5 points 2 weeks ago

OP made the meme while on a flight across the Atlantic ocean.

[–] Archpawn@lemmy.world 1 points 2 weeks ago

Does that mean black and white are the same color?

[–] Archpawn@lemmy.world 1 points 2 weeks ago

Poor. ... A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.

Mercenaries are a pretty unsafe job, and they can still only afford 2 sp a day, so I don't think workplace safety factors in much.

[–] Archpawn@lemmy.world 1 points 2 weeks ago (2 children)

If you can make ten times the employee's pay, then human employees vs skeletons is just a question of 10% of your income. But high-level necromancers are going to be more expensive than just paying commoners.

view more: next ›