Yeah, not a real problem, because op is a bot. Look at their post history, and how many posts they made in the last hour.
Acamon
Yeah, getting to grips with lore makes sense, but be aware that Blades has pretty amorphous lore. Stuff like how the spirit world, cults or spirit wardens work, is left extremely open to interpretion so that tables can decide. I think the most important thing is to get a sense of the vibe of the world (as you see it).
Beyond that, preparing some interesting but open ended antagonists/allies is the best call. If you've got some memorable characters, with some intresting motivations they can interact with characters, and each other, in intresting ways depending on how things progress. That makes the world feel alive and still responsive to their actions.
Amazing! Exactly the kind of thing I was hoping for!!
Magic mirrors would be fine. It's just that dnd-type games are normally about a group of people who are spending time together in a dungeon or a tavern. Maybe Ars Magica would work, as the wizards are often secluded and working through agents. I'm hoping there are games that are enhanced by being distant and unable to communicate as fully and naturally.
Oh man, that sounds like exactly what I'm looking for! A game that actually uses the medium!
Love warehouse 13! Like eureka, it's kinda silly, but good heartwarming fun. Definitely good inspiration for dnd campaigns. I've always wanted to rip it off but set in planescape. Sending players to different planes to pick up weird artifacts without blowing their covers.
Wouldn't the speed of a swallow be a intelligence check?
Awesome!
Sheep are really friendly. I guess as herd animals they are very affectionate if they trust you, and very wary if they don't know you. Try throwing them some dried corn a few times, they'll fall in love with you and be eating out your hand and wanting cuddles in no time.
No wonder. Artie is straight-up adorable.