this post was submitted on 11 Jul 2024
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[–] teft@lemmy.world 54 points 1 year ago* (last edited 1 year ago) (3 children)

Uh…counterspell?

Best spell in the game.

Edit: also for clerics i’d pick spirit guardians over everything.

[–] zakobjoa@lemmy.world 23 points 1 year ago (2 children)

I don't pick Counterspell because I don't want to piss off my DM.

[–] luxyr42@lemmy.dormedas.com 33 points 1 year ago (2 children)

My current wizard character didn't take counterspell until the dm sent a wizard at us with it first. He had no one to blame but himself.

[–] milkisklim@lemm.ee 29 points 1 year ago (1 children)

I have a house rule where a counter spelled counter spell is nullified but causes a roll on the wild magic table for both casters.

[–] zakobjoa@lemmy.world 9 points 1 year ago

That is a great idea!

[–] teft@lemmy.world 5 points 1 year ago

Mutually assured destruction. I like it.

[–] NakariLexfortaine@lemm.ee 7 points 1 year ago (1 children)

They need to think more creatively. You're now focused on countering the enemy caster, and the party might be more distracted helping you to clear out the threat.

This is the perfect opportunity to take advantage of, and put some nice pressure down.

[–] zakobjoa@lemmy.world 11 points 1 year ago

Nah, the group where I play the caster who could take Counterspell has a fairly green DM and I just don't want to stress him out more by thwarting his plans.

With a veteran DM? Boy I am fucking them every which way front, back and sideways with creatively misused utility spells.

[–] Brutticus@lemm.ee 1 points 1 year ago

Hypnotic Pattern. Damage is for chumps. Mass save or suck for me

[–] EonNShadow@pawb.social 24 points 1 year ago (1 children)

Hypnotic Pattern, Haste, and Revivify are all great choices too

But

Fireball, Fireball, and (Fireball for Light clerics) Spirit Guardians is understandable

[–] Anticorp@lemmy.world 1 points 1 year ago (1 children)

Is hypnotic pattern actually good? I tried it, and it was mostly resisted every time I cast it, so I dumped it.

[–] EonNShadow@pawb.social 1 points 1 year ago

Hypnotic pattern is good if you know what you're casting it against isn't immune or resistant to Charm.

If it isn't resisted, it can be a combat-ending spell.

[–] PotatoesFall@discuss.tchncs.de 18 points 1 year ago (1 children)

Is this some sort of DnD joke I'm too Pathfinder to understand?

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 10 points 1 year ago (1 children)

No, this works in Pathfinder too. There is a very obvious meta and people follow it.

[–] PotatoesFall@discuss.tchncs.de 3 points 1 year ago (2 children)

Fair enough! What's the Pathfinder 3rd tier spell everybody chooses? :D

Haste, Slow, and Dispel Magic are mandatory. If you are playing in a heroic fantasy campaign, Fireball and Fly are also essentially mandatory. Otherwise, Tongues is the popular pick.

[–] HipsterTenZero@dormi.zone 3 points 1 year ago

Ahem. FEAR 3

[–] TheMinions@lemmy.world 13 points 1 year ago* (last edited 1 year ago)

Fear,Counterspell, Hypnotic Pattern, Fireball, Haste, and Revivify + Spirit Guardians (for the divine soul sorcerer) are just too good.

Spirit Shroud is also great for Martials.

Ashardalaon’s stride is really really fun in the right place as well. Unmitigated fire damage just for using your move speed? Not always worth the concentration slot, but by far one of the coolest 3rd level spells.

I’m a big fan of Plant Growth too actually. But that’s more Bard and Druid.

[–] Tolookah@discuss.tchncs.de 12 points 1 year ago
[–] Khrux@ttrpg.network 5 points 1 year ago

Feign death every time. Most OP spell in the game.

[–] Thyrian@ttrpg.network 3 points 1 year ago

Clerics don't need to choose.