this post was submitted on 14 May 2024
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[–] JackbyDev@programming.dev 24 points 2 years ago (7 children)

This would help explain why there are so few spells compared to the infinite possibilities of magic. Many problems are solved. There are only so many ways to sort a list and many of them are either entirely unuseful or only good for specific situations. Turns out there's only one way to make a fireball. Every other way doesn't work as good.

[–] ilinamorato@lemmy.world 10 points 2 years ago (4 children)

This is probably true in the game world as well as in the game development world. WotC and Paizo could create more variations on Fireball, sure, but does it really change the game in a meaningful way?

[–] Honytawk@lemmy.zip 0 points 2 years ago* (last edited 2 years ago) (2 children)

It would allow for more creativity.

Like a electricity Wizard who casts lightningball instead.

They could just add rules that allow you to tweak the spells, just like how they allow for increasing damage with a higher spell slot. But also changing AoE size, changing damage type, range, changing needing to see the target, and other properties, ... All which you will have to chose when preparing the spell for the first time, not to overshadow metamagic and keep the game flowing.

[–] Sotuanduso@lemm.ee 1 points 2 years ago

In Pathfinder at least, they do have rules for spell research, and it's easier if it's pretty similar to a spell you already know, so "fireball but it's 10 ft wider and does d4s" is something you could get.

Or you could use metamagic feats. Widen Spell for AoE, Elemental Spell for damage type, and other properties. Though that can get expensive.

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