this post was submitted on 09 Mar 2026
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[–] its_kim_love@lemmy.blahaj.zone 8 points 3 days ago (17 children)

My hot take, rogues, and their predecessors thieves, shouldn't exist. Their monopoly on stealth, traps, locks, etc shouldn't all be in one class, and instead should be stuff that other classes are expected to handle individually.

[–] GreenBeard@lemmy.ca 9 points 3 days ago (1 children)

whistles quietly in Armorer Artificer, stealth build

... yes... not fair at all..

[–] its_kim_love@lemmy.blahaj.zone 4 points 3 days ago* (last edited 3 days ago) (1 children)

Don't even get me started about modern artificers, but this isn't about specific editions or current meta. Whatever that means in a roleplaying game. I'm talking about the underlying assumption built into the game loop vs the stories we're trying to bring to life.

[–] GreenBeard@lemmy.ca 6 points 3 days ago (1 children)

Before the Artificers it was the rangers who were "stealing the stealth thunder from the rogue." Heck, I remember in 3rd ed when people said the Bard was "stealing the Rogue's lunch" because their skill mastery made them decent with traps.

Rogues have always fiercely guarded their tricks because being able to do everything does feel nice.

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