this post was submitted on 06 Nov 2025
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[–] Zombiepirate@lemmy.world 44 points 4 months ago (34 children)

Ok, but hear me out:

If you accelerate something into a freefall orbit, then it stands to reason that the projectile would deal falling damage (equal and opposite force, you know) which maxes out at 20 d6.

[–] Jeeve65@ttrpg.network 12 points 4 months ago* (last edited 4 months ago) (1 children)

Applying real world logic to game rules never works out.

Also, you forget to take into account the weapon's mass, form, structural integrity, the commoner's reaction time, probability to fumble, the force of the wind, and probably a few dozen other factors that have an effect in the real world.

Just don't. It's a game.

[–] Zombiepirate@lemmy.world 6 points 4 months ago* (last edited 4 months ago)

I was just making a joke. Lighten up.

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