this post was submitted on 12 Oct 2025
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[–] burntbacon@discuss.tchncs.de 9 points 1 month ago (2 children)

Seeing as we all ran games as teenagers... damn, we burned out early.

[–] psud@aussie.zone 1 points 1 month ago (1 children)

I miss the time I had as a teen to make plot. I'm lucky to come up with three pages of notes before a game now, I had plot that lasted in-game months when I was young, one summer of Rifts my plot notes came to 80 pages

[–] burntbacon@discuss.tchncs.de 1 points 1 month ago

I was the opposite. I'd have an adventure first session, and a general idea of what was going on in the world, and then just ad-libbed everything from there. I don't think I ever had anything besides a map of where I thought the party would be for the session, and some npcs. I pulled so heavily from the monster manual for fights... I got a lot of utility from swapping stat blocks and just describing monsters weirdly.